forked from bartvdbraak/blender
61fe88aedc
AFAIK, it is impossible to determine exactly which axes may have negative scaling values from a 4x4 matrix (which is the underlying cause of this bug). However, we can figure out if there is some negative scaling going on in that matrix (i.e. one of the axes has negative scale). So, the fix here is to negatively scale everything if we detect this happening. WARNING: do not rely on being able to accurately detecting positive/negative values for more than a single axis per bone controller. Weird results may occur. You have been warned. |
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