blender/extern/sdlew/include/SDL2/SDL_system.h
Sergey Sharybin 80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00

49 lines
990 B
C

#ifndef _SDL_system_h
#define _SDL_system_h
#include "SDL_stdinc.h"
#if defined(__IPHONEOS__) && __IPHONEOS__
#include "SDL_video.h"
#include "SDL_keyboard.h"
#endif
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__IPHONEOS__) && __IPHONEOS__
typedef int SDLCALL tSDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
typedef void SDLCALL tSDL_iPhoneSetEventPump(SDL_bool enabled);
#endif
#if defined(__ANDROID__) && __ANDROID__
typedef void * SDLCALL tSDL_AndroidGetJNIEnv();
typedef void * SDLCALL tSDL_AndroidGetActivity();
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
typedef const char * SDLCALL tSDL_AndroidGetInternalStoragePath();
typedef int SDLCALL tSDL_AndroidGetExternalStorageState();
typedef const char * SDLCALL tSDL_AndroidGetExternalStoragePath();
#endif
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif