blender/release/scripts/weightpaint_envelope_assign.py
Campbell Barton 7cacb35845 toolbox.c - for the label in VarStruct use the tooltip for the text to get around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel,
the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly.

type fixes for weightpaint_envelope_assign.py
2007-01-04 11:43:13 +00:00

241 lines
6.2 KiB
Python

#!BPY
"""
Name: 'Envelope via Group Objects'
Blender: 242
Group: 'WeightPaint'
Tooltip: 'Assigns weights to vertices via object envelopes'
"""
__author__ = ["Campbell Barton"]
__url__ = ("blender", "blenderartist.org")
__version__ = "0.1"
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
def intersection_data(ob):
'''
Takes an object and returns raw triangles and tri bounds.
returns a list of (v1,v2,v3, xmin, ymin, xmax, ymax)
... to be used for ray intersection
'''
global tot_ymin, tot_xmin, tot_ymax, tot_xmax, tot_zmin, tot_zmax
tot_zmin = tot_ymin = tot_xmin = 100000000.0
tot_zmax = tot_ymax = tot_xmax = -100000000.0
def tribounds_xy(v1,v2,v3):
'''
return the 3 vecs with bounds, also update tot_*min/max
'''
global tot_ymin, tot_xmin, tot_ymax, tot_xmax, tot_zmin, tot_zmax
xmin = xmax = v1.x
ymin = ymax = v1.y
x = v2.x
y = v2.y
if x>xmax: xmax = x
if y>ymax: ymax = y
if x<xmin: xmin = x
if y<ymin: ymin = y
x = v3.x
y = v3.y
if x>xmax: xmax = x
if y>ymax: ymax = y
if x<xmin: xmin = x
if y<ymin: ymin = y
# totbounds
for z in v1.z, v2.z, v3.z:
if z>tot_zmax: tot_zmax = z
if z<tot_zmin: tot_zmin = z
# maintain global min/max for x and y
if xmax>tot_xmax: tot_xmax = xmax
if xmin<tot_xmin: tot_xmin = xmin
if ymax>tot_ymax: tot_ymax = ymax
if ymin<tot_ymin: tot_ymin = ymin
return v1,v2,v3, xmin, ymin, xmax, ymax
me = BPyMesh.getMeshFromObject(ob)
if not me:
return []
me.transform(ob.matrixWorld)
mesh_data = []
# copy all the vectors so when the mesh is free'd we still have access.
mesh_vert_cos= [v.co.copy() for v in me.verts]
for f in me.faces:
f_v = [mesh_vert_cos[v.index] for v in f]
mesh_data.append( tribounds_xy(f_v[0], f_v[1], f_v[2]) )
if len(f) == 4:
mesh_data.append( tribounds_xy(f_v[0], f_v[2], f_v[3]) )
me.verts = None # free some memory
return ob.name, mesh_data, tot_xmin, tot_ymin, tot_zmin, tot_xmax, tot_ymax, tot_zmax
from Blender import *
ray = Mathutils.Vector(0,0,-1)
def point_in_data(point, mesh_data_tuple):
ob_name, mesh_data, tot_xmin, tot_ymin, tot_zmin, tot_xmax, tot_ymax, tot_zmax = mesh_data_tuple
Intersect = Mathutils.Intersect
x = point.x
y = point.y
z = point.z
# Bouds check for all mesh data
if not (\
tot_zmin < z < tot_zmax and\
tot_ymin < y < tot_ymax and\
tot_xmin < x < tot_xmax\
):
return False
def isect(tri_data):
v1,v2,v3, xmin, ymin, xmax, ymax = tri_data
if not (xmin < x < xmax and ymin < y < ymax):
return False
if v1.z < z and v2.z < z and v3.z < z:
return False
isect = Intersect(v1, v2,v3, ray, point, 1) # Clipped.
if isect and isect.z > z: # This is so the ray only counts if its above the point.
return True
else:
return False
# return len([None for tri_data in mesh_data if isect(tri_data)]) % 2
return len( filter(isect, mesh_data) ) % 2
import BPyMesh
def env_from_group(ob_act, grp, PREF_UPDATE_ACT=True):
me = ob_act.getData(mesh=1)
if PREF_UPDATE_ACT:
act_group = me.activeGroup
if act_group == None:
Draw.PupMenu('Error%t|No active vertex group.')
return
try:
ob = Object.Get(act_group)
except:
Draw.PupMenu('Error%t|No object named "'+ act_group +'".')
return
group_isect = intersection_data(ob)
else:
# get intersection data
# group_isect_data = [intersection_data(ob) for ob in group.objects]
group_isect_data = []
for ob in grp.objects:
if ob != ob_act: # in case we're in the group.
gid = intersection_data(ob)
if gid[1]: # has some triangles?
group_isect_data.append( gid )
# we only need 1 for the active group
if PREF_UPDATE_ACT:
break
# sort by name
group_isect_data.sort()
if PREF_UPDATE_ACT:
group_names, vweight_list = BPyMesh.meshWeight2List(me)
group_index = group_names.index(act_group)
else:
group_names = [gid[0] for gid in group_isect_data]
vweight_list= [[0.0]* len(group_names) for i in xrange(len(me.verts))]
ob_act_mat = ob_act.matrixWorld
for vi, v in enumerate(me.verts):
# Get all the groups for this vert
co = v.co * ob_act_mat
if PREF_UPDATE_ACT:
# only update existing
if point_in_data(co, group_isect): w = 1.0
else: w = 0.0
vweight_list[vi][group_index] = w
else:
# generate new vgroup weights.
for group_index, group_isect in enumerate(group_isect_data):
if point_in_data(co, group_isect):
vweight_list[vi][group_index] = 1.0
BPyMesh.list2MeshWeight(me, group_names, vweight_list)
import BPyMessages
def main():
scn= Scene.GetCurrent()
ob_act = scn.objects.active
if not ob_act or ob_act.type != 'Mesh':
BPyMessages.Error_NoMeshActive()
return
PREF_ENV_GROUPNAME= Draw.Create('')
PREF_UPDATE_ACT= Draw.Create(True)
pup_block= [\
('Update Active', PREF_UPDATE_ACT, 'Only apply envelope weights to the active group.'),\
'...or initialize from group',\
('GR:', PREF_ENV_GROUPNAME, 0, 21, 'The name of an existing groups, each member will be used as a weight envelope'),\
]
if not Draw.PupBlock('Envelope From Group...', pup_block):
return
PREF_UPDATE_ACT= PREF_UPDATE_ACT.val
if not PREF_UPDATE_ACT:
try:
grp = Group.Get(PREF_ENV_GROUPNAME.val)
except:
Draw.PupMenu('Error%t|Group "' + PREF_ENV_GROUPNAME.val + '" does not exist.')
return
else:
grp = None
Window.WaitCursor(1)
t = sys.time()
env_from_group(ob_act, grp, PREF_UPDATE_ACT)
print 'assigned envelopes in:', sys.time() - t
Window.WaitCursor(0)
if __name__ == '__main__':
main()