forked from bartvdbraak/blender
68 lines
1.7 KiB
Python
68 lines
1.7 KiB
Python
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "bone"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == 'ARMATURE')
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class DATA_PT_bone(DataButtonsPanel):
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__idname__ = "DATA_PT_bone"
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__label__ = "Bone"
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def draw(self, context):
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bone = context.main.armatures[0].bones[0]
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layout = self.layout
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split = layout.split()
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sub = split.column()
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sub.itemR(bone, "name")
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sub.itemR(bone, "parent")
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sub.itemR(bone, "connected")
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sub.itemR(bone, "deform")
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sub.itemL(text="Inherit:")
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sub.itemR(bone, "hinge")
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sub.itemR(bone, "inherit_scale")
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sub.itemL(text="Envelope:")
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sub.itemR(bone, "envelope_distance", text="Distance")
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sub.itemR(bone, "envelope_weight", text="Weight")
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sub.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply")
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sub = split.column()
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#sub.itemR(bone, "layer")
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sub.itemL(text="Display:")
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sub.itemR(bone, "draw_wire", text="Wireframe")
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sub.itemR(bone, "editmode_hidden", text="Hide (EditMode)")
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sub.itemR(bone, "pose_channel_hidden", text="Hide (PoseMode)")
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sub.itemL(text="Curved Bones:")
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sub.itemR(bone, "bbone_segments", text="Segments")
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sub.itemR(bone, "bbone_in", text="Ease In")
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sub.itemR(bone, "bbone_out", text="Ease Out")
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sub.itemR(bone, "cyclic_offset")
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class DATA_PT_constraints(DataButtonsPanel):
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__idname__ = "DATA_PT_constraints"
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__label__ = "Constraints"
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def draw(self, context):
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bone = context.main.armatures[0].bones[0]
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layout = self.layout
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split = layout.split()
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sub = split.column()
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bpy.types.register(DATA_PT_bone)
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bpy.types.register(DATA_PT_constraints)
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