blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.h
Mitchell Stokes ef0473994b BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
* Cleaning up the conversion code to avoid a per-face material conversion. Materials are now stored in buckets and only converted if a new material is found. This replaces some of Campbell's earlier work on the subject. His work wasn't as thorough, but it was much safer for a release.
  * Shaders are only compiled for LibLoaded materials once. Before they could be compiled twice, which could really slow things down.
  * Refactoring the rasterizer code to use a strategy design pattern to handle different geometry rendering methods such as immediate mode, vertex arrays and vertex buffer objects. VBOs are added, but they will be disabled in a following commit since they are still slower than vertex arrays with display lists. However, VBOs are still useful for mobile, so it's good to keep them around.
  * Better multi-uv support. The BGE should now be able to handle more than two UV layers, which should help it better match the viewport.
2012-12-18 20:56:25 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_IMMEDIATEMODESTORAGE
#define __KX_IMMEDIATEMODESTORAGE
#include "RAS_IStorage.h"
#include "RAS_IRasterizer.h"
class RAS_StorageIM : public RAS_IStorage
{
public:
RAS_StorageIM(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib);
virtual ~RAS_StorageIM();
virtual bool Init();
virtual void Exit();
virtual void IndexPrimitives(RAS_MeshSlot& ms);
virtual void IndexPrimitivesMulti(class RAS_MeshSlot& ms);
virtual void SetDrawingMode(int drawingmode){m_drawingmode=drawingmode;};
protected:
int m_drawingmode;
int* m_texco_num;
int* m_attrib_num;
RAS_IRasterizer::TexCoGen* m_texco;
RAS_IRasterizer::TexCoGen* m_attrib;
void TexCoord(const RAS_TexVert &tv);
void SetCullFace(bool enable);
void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi);
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_StorageIM"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__KX_IMMEDIATEMODESTORAGE