forked from bartvdbraak/blender
3e5b6ed469
(1) the new text suggest what was the default eye separation before. Now I'm confident that changing the eye separation for the UI is a good move (2) no big deal here. It's not reading the parameter from the command line. But does it ever read it? (3) stubs.c update and glew linking statically. patch by Mitchell Stokes, thanks for that. And now we finish 2009 with a building blenderplayer =D
312 lines
20 KiB
C
312 lines
20 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* BKE_bad_level_calls function stubs
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*/
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#include <stdlib.h>
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#include "DNA_listBase.h"
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#include "RNA_types.h"
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/*new render funcs */
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float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return NULL;}
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float RE_filter_value(int type, float x) {return 0.0f;}
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struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
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/* zbuf.c stub */
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void antialias_tagbuf(int xsize, int ysize, char *rectmove) {}
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void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}
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/* imagetexture.c stub */
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void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {}
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/* texture.c */
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int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;}
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int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
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/* nodes */
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struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;}
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struct Render *RE_GetRender(const char *name){return (struct Render *) NULL;}
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/* blenkernel */
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char* btempdir(){return NULL;}
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void RE_FreeRenderResult(struct RenderResult *res){}
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char* datatoc_bmonofont_ttf(){return NULL;}
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int datatoc_bmonofont_ttf_size(){return 0;}
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struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return (struct RenderResult *) NULL;}
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void RE_GetResultImage(struct Render *re, struct RenderResult *rr){}
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int RE_RenderInProgress(struct Render *re){return 0;}
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struct Scene *RE_GetScene(struct Render *re){return (struct Scene *) NULL;}
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void RE_Database_Free(struct Render *re){}
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void RE_FreeRender(struct Render *re){}
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void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr){}
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void RE_DataBase_GetView(struct Render *re, float mat[][4]){}
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta){return 0;}
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip){return 0.0f;}
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype){}
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char stipple_quarttone[1]; //GLubyte stipple_quarttone[128]
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double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;}
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struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
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void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
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/* rna */
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void WM_menutype_free(void){}
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void WM_menutype_freelink(struct MenuType* mt){}
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int WM_menutype_add(struct MenuType *mt) {return 0;}
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struct MenuType *WM_menutype_find(const char *idname, int quiet){return (struct MenuType *) NULL;}
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void WM_autosave_init(struct bContext *C){}
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void WM_jobs_stop_all(struct wmWindowManager *wm){}
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void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference){}
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void WM_main_add_notifier(unsigned int type, void *reference){}
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void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep){}
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void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone){}
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void object_test_constraints (struct Object *owner){}
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void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr){}
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void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con){}
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void ED_node_composit_default(struct Scene *sce){}
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struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;}
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struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;}
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struct ListBase *get_active_constraints (struct Object *ob){return (struct ListBase *) NULL;}
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struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r){return (struct ListBase *) NULL;}
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int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan){return 0;}
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int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit){return 0;}
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int ED_space_image_show_render(struct SpaceImage *sima){return 0;}
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int ED_space_image_show_paint(struct SpaceImage *sima){return 0;}
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void ED_space_image_set(struct bContext *C, struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima){}
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struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima){return (struct ImBuf *) NULL;}
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struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob){return (struct PTCacheEdit *) NULL;}
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void PE_current_changed(struct Scene *scene, struct Object *ob){}
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/* rna keymap */
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struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap){return (struct wmKeyMap *) NULL;}
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struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, char *idname, int spaceid, int regionid){return (struct wmKeyMap *) NULL;}
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struct wmKeyMap *WM_keymap_add_item(struct wmKeyMap *keymap, char *idname, int type, int val, int modifier, int keymodifier){return (struct wmKeyMap *) NULL;}
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struct wmKeyMap *WM_keymap_copy_to_user(struct wmKeyMap *kemap){return (struct wmKeyMap *) NULL;}
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struct wmKeyMap *WM_keymap_list_find(struct ListBase *lb, char *idname, int spaceid, int regionid){return (struct wmKeyMap *) NULL;}
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struct wmKeyConfig *WM_keyconfig_add(struct wmWindowManager *wm, char *idname){return (struct wmKeyConfig *) NULL;}
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void WM_keymap_remove_item(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){}
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void WM_keymap_restore_to_default(struct wmKeyMap *keymap){}
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void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){}
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void WM_keymap_properties_reset(struct wmKeyMapItem *kmi){}
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int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;}
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int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){return 0;}
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/* rna editors */
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short ANIM_add_driver(struct ID *id, const char rna_path[], int array_index, short flag, int type){return 0;}
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void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock){}
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struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r){return (struct ImBuf *) NULL;}
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char *ED_info_stats_string(struct Scene *scene){return NULL;}
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void ED_area_tag_redraw(struct ScrArea *sa){}
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void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type){}
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void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){}
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void ED_node_texture_default(struct Tex *tx){}
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void ED_node_changed_update(struct bContext *C, struct bNode *node){}
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void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){}
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int ED_view3d_scene_layer_set(int lay, const int *values){return 0;}
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int text_file_modified(struct Text *text){return 0;}
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void ED_node_shader_default(struct Material *ma){}
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void ED_screen_animation_timer_update(struct bContext *C, int redraws){}
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void ED_base_object_select(struct Base *base, short mode){}
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int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md){return 0;}
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int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, char *name, int type){return 0;}
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void ED_object_enter_editmode(struct bContext *C, int flag){}
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void ED_object_exit_editmode(struct bContext *C, int flag){}
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int uiLayoutGetActive(struct uiLayout *layout){return 0;}
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int uiLayoutGetOperatorContext(struct uiLayout *layout){return 0;}
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int uiLayoutGetAlignment(struct uiLayout *layout){return 0;}
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int uiLayoutGetEnabled(struct uiLayout *layout){return 0;}
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float uiLayoutGetScaleX(struct uiLayout *layout){return 0.0f;}
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float uiLayoutGetScaleY(struct uiLayout *layout){return 0.0f;}
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void uiLayoutSetActive(struct uiLayout *layout, int active){}
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void uiLayoutSetOperatorContext(struct uiLayout *layout, int opcontext){}
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void uiLayoutSetEnabled(struct uiLayout *layout, int enabled){}
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void uiLayoutSetAlignment(struct uiLayout *layout, int alignment){}
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void uiLayoutSetScaleX(struct uiLayout *layout, float scale){}
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void uiLayoutSetScaleY(struct uiLayout *layout, float scale){}
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void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base){}
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void ED_mesh_calc_normals(struct Mesh *me){}
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void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces){}
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void ED_mesh_material_add(struct Mesh *me, struct Material *ma){}
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void ED_mesh_transform(struct Mesh *me, float *mat){}
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void ED_mesh_update(struct Mesh *mesh, struct bContext *C){}
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int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
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void ED_object_apply_obmat(struct Object *ob){}
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void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob){}
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void ED_object_constraint_update(struct Object *ob){}
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struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name){return (struct bDeformGroup *) NULL;}
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void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode){}
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void ED_sequencer_update_view(struct bContext *C, int view){}
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float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;}
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void EM_selectmode_set(struct EditMesh *em){}
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void make_editMesh(struct Scene *scene, struct Object *ob){}
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void load_editMesh(struct Scene *scene, struct Object *ob){}
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void uiItemR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int flag){}
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PointerRNA uiItemFullO(struct uiLayout *layout, char *name, int icon, char *idname, struct IDProperty *properties, int context, int flag){PointerRNA a; return a;}
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struct uiLayout *uiLayoutRow(struct uiLayout *layout, int align){return (struct uiLayout *) NULL;}
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struct uiLayout *uiLayoutColumn(struct uiLayout *layout, int align){return (struct uiLayout *) NULL;}
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struct uiLayout *uiLayoutColumnFlow(struct uiLayout *layout, int number, int align){return (struct uiLayout *) NULL;}
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struct uiLayout *uiLayoutBox(struct uiLayout *layout){return (struct uiLayout *) NULL;}
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struct uiLayout *uiLayoutSplit(struct uiLayout *layout, float percentage, int align){return (struct uiLayout *) NULL;}
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void uiItemsEnumR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname){}
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void uiItemMenuEnumR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname){}
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void uiItemEnumR_string(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, char *value){}
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void uiItemPointerR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, struct PointerRNA *searchptr, char *searchpropname){}
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void uiItemsEnumO(struct uiLayout *layout, char *opname, char *propname){}
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void uiItemEnumO_string(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value_str){}
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void uiItemMenuEnumO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname){}
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void uiItemBooleanO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, int value){}
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void uiItemIntO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, int value){}
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void uiItemFloatO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, float value){}
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void uiItemStringO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value){}
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void uiItemL(struct uiLayout *layout, char *name, int icon){}
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void uiItemM(struct uiLayout *layout, struct bContext *C, char *name, int icon, char *menuname){}
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void uiItemS(struct uiLayout *layout){}
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void uiItemFullR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag){}
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void uiLayoutSetContextPointer(struct uiLayout *layout, char *name, struct PointerRNA *ptr){}
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char *uiLayoutIntrospect(struct uiLayout *layout){return (char *)NULL;}
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/* rna template */
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void uiTemplateAnyID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *text){}
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void uiTemplatePathBuilder(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *root_ptr, char *text){}
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void uiTemplateHeader(struct uiLayout *layout, struct bContext *C, int menus){}
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void uiTemplateID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *unlinkop){}
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struct uiLayout *uiTemplateModifier(struct uiLayout *layout, struct PointerRNA *ptr){return (struct uiLayout *) NULL;}
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struct uiLayout *uiTemplateConstraint(struct uiLayout *layout, struct PointerRNA *ptr){return (struct uiLayout *) NULL;}
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void uiTemplatePreview(struct uiLayout *layout, struct ID *id, struct ID *parent, struct MTex *slot){}
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void uiTemplateCurveMapping(struct uiLayout *layout, struct CurveMapping *cumap, int type, int compact){}
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void uiTemplateColorRamp(struct uiLayout *layout, struct ColorBand *coba, int expand){}
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void uiTemplateLayers(struct uiLayout *layout, struct PointerRNA *ptr, char *propname){}
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void uiTemplateTriColorSet(struct uiLayout *layout, struct PointerRNA *ptr, char *propname){}
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void uiTemplateImageLayers(struct uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser){}
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ListBase uiTemplateList(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activepropname, int rows, int listtype){struct ListBase b = {0,0}; return b;}
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void uiTemplateRunningJobs(struct uiLayout *layout, struct bContext *C){}
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void uiTemplateOperatorSearch(struct uiLayout *layout){}
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void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){}
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void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){}
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void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){}
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void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){}
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/* rna render */
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struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;}
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struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;}
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struct RenderResult *RE_AcquireResultWrite(struct Render *re){return (struct RenderResult *) NULL;}
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struct RenderStats *RE_GetStats(struct Render *re){return (struct RenderStats *) NULL;}
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void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *result){}
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void RE_engine_end_result(struct RenderEngine *engine, struct RenderResult *result){}
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void RE_engine_update_stats(struct RenderEngine *engine, char *stats, char *info){}
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void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, char *filename){}
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void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, char *filename){}
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void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr){}
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void RE_ReleaseResult(struct Render *re){}
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void RE_ReleaseResultImage(struct Render *re){}
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int RE_engine_test_break(struct RenderEngine *engine){return 0;}
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/* python */
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struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;}
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struct wmOperatorType *WM_operatortype_first(){return (struct wmOperatorType *) NULL;}
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struct wmOperatorType *WM_operatortype_exists(const char *idname){return (struct wmOperatorType *) NULL;}
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struct wmOperatorTypeMacro *WM_operatortype_macro_define(struct wmOperatorType *ot, const char *idname){return (struct wmOperatorTypeMacro *) NULL;}
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int WM_operator_call_py(struct bContext *C, struct wmOperatorType *ot, int context, struct PointerRNA *properties, struct ReportList *reports){return 0;}
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int WM_operatortype_remove(const char *idname){return 0;}
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int WM_operator_poll(struct bContext *C, struct wmOperatorType *ot){return 0;}
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int WM_operator_props_popup(struct bContext *C, struct wmOperator *op, struct wmEvent *event){return 0;}
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void WM_operator_properties_free(struct PointerRNA *ptr){}
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void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring){}
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void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot){}
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void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata){}
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void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata){}
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void WM_operator_bl_idname(char *to, const char *from){}
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void WM_operator_py_idname(char *to, const char *from){}
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void WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width, int height){}
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short insert_keyframe (struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag){return 0;}
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char *WM_operator_pystring(struct bContext *C, struct wmOperatorType *ot, struct PointerRNA *opptr, int all_args){return NULL;}
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struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value){return NULL;}
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struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return NULL;}
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/* intern/decimation */
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int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;}
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int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;}
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int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;}
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int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;}
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/* smoke */
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void lzo1x_1_compress(void) {return;}
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void LzmaCompress(void) { return; }
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void lzo1x_decompress(void) {return;}
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void LzmaUncompress(void) {return;}
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/* smoke is included anyway
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void smoke_export(void) {return;}
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void smoke_init(void) {return;}
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void smoke_turbulence_init(void) {return;}
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void smoke_turbulence_initBlenderRNA(void) {return;}
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void smoke_initBlenderRNA(void) {return;}
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void smoke_free(void) {return;}
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void smoke_turbulence_free(void) {return;}
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void smoke_turbulence_step(void) {return;}
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void smoke_dissolve(void) {return;}
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void smoke_get_density(void) {return;}
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void smoke_get_heat(void) {return;}
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void smoke_get_velocity_x(void) {return;}
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void smoke_get_velocity_y(void) {return;}
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void smoke_get_velocity_z(void) {return;}
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void smoke_get_obstacle(void) {return;}
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void smoke_get_index(void) {return;}
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void smoke_step(void) {return;}
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*/
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char blender_path(){return NULL;}
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/* CSG */
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struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;}
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void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;}
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void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;}
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void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;}
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int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;}
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int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;}
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typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
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typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
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typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation
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int CSG_PerformBooleanOperation(
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struct CSG_BooleanOperation *operation,
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CSG_OperationType op_type,
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CSG_FaceIteratorDescriptor obAFaces,
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CSG_VertexIteratorDescriptor obAVertices,
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CSG_FaceIteratorDescriptor obBFaces,
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CSG_VertexIteratorDescriptor obBVertices)
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{ return 0;}
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