blender/source/gameengine/GamePlayer/ghost
Campbell Barton 630a31a900 fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops.

added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00
..
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPG_Application.cpp fix for fullscreen on X11 (used by the BGE, not blender application), 2013-02-24 05:05:29 +00:00
GPG_Application.h Fix for [#32361] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1. 2012-08-18 23:46:37 +00:00
GPG_Canvas.cpp Committing patch "[#27676] Change window size/resolution in realtime" by me. 2012-01-22 20:25:25 +00:00
GPG_Canvas.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_ghost.cpp GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(), 2013-02-23 23:15:38 +00:00
GPG_KeyboardDevice.cpp style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00