forked from bartvdbraak/blender
691 lines
22 KiB
Python
691 lines
22 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import (
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Panel,
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)
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from .properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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class PhysicButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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def poll_smoke(context):
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ob = context.object
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if not ((ob and ob.type == 'MESH') and (context.smoke)):
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return False
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md = context.smoke
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return md and (context.smoke.smoke_type != 'NONE') and (bpy.app.build_options.mod_smoke)
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def poll_smoke_domain(context):
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if not PhysicButtonsPanel.poll_smoke(context):
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return False
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md = context.smoke
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return md and (md.smoke_type == 'DOMAIN')
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class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
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bl_label = "Smoke"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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ob = context.object
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return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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if not bpy.app.build_options.mod_smoke:
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col = layout.column(align=True)
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col.alignment = 'RIGHT'
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col.label(text="Built without Smoke modifier")
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return
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md = context.smoke
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layout.prop(md, "smoke_type")
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class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
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bl_label = "Settings"
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bl_parent_id = 'PHYSICS_PT_smoke'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.smoke
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ob = context.object
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if md.smoke_type == 'DOMAIN':
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domain = md.domain_settings
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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col = flow.column()
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col.enabled = (not domain.point_cache.is_baked)
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col.prop(domain, "resolution_max", text="Resolution Divisions")
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col.prop(domain, "time_scale", text="Time Scale")
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col.separator()
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col = flow.column()
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sub = col.row()
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sub.enabled = (not domain.point_cache.is_baked)
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sub.prop(domain, "collision_extents", text="Border Collisions")
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# This can be tweaked after baking, for render.
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col.prop(domain, "clipping", text="Empty Space")
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elif md.smoke_type == 'FLOW':
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flow_smoke = md.flow_settings
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col = layout.column()
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col.prop(flow_smoke, "smoke_flow_type", expand=False)
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col.separator()
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flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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if flow_smoke.smoke_flow_type != 'OUTFLOW':
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col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
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if flow_smoke.smoke_flow_source == 'PARTICLES':
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col.prop_search(
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flow_smoke, "particle_system", ob, "particle_systems",
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text="Particle System"
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)
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else:
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col.prop(flow_smoke, "surface_distance")
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col.prop(flow_smoke, "volume_density")
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col = flow.column()
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col.prop(flow_smoke, "use_absolute")
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if flow_smoke.smoke_flow_type in {'SMOKE', 'BOTH'}:
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col.prop(flow_smoke, "density")
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col.prop(flow_smoke, "temperature", text="Temperature Diff.")
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col.separator()
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col = flow.column()
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col.prop(flow_smoke, "smoke_color")
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if flow_smoke.smoke_flow_type in {'FIRE', 'BOTH'}:
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col.prop(flow_smoke, "fuel_amount")
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col.prop(flow_smoke, "subframes", text="Sampling Subframes")
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col.separator()
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col.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
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elif md.smoke_type == 'COLLISION':
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coll = md.coll_settings
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col = layout.column()
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col.prop(coll, "collision_type")
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class PHYSICS_PT_smoke_settings_initial_velocity(PhysicButtonsPanel, Panel):
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bl_label = "Initial Velocity"
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bl_parent_id = 'PHYSICS_PT_smoke_settings'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke(context):
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return False
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md = context.smoke
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return (md and (md.smoke_type == 'FLOW')
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and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
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and context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.smoke
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flow_smoke = md.flow_settings
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self.layout.prop(flow_smoke, "use_initial_velocity", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
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md = context.smoke
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flow_smoke = md.flow_settings
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flow.active = flow_smoke.use_initial_velocity
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col = flow.column(align=True)
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col.prop(flow_smoke, "velocity_factor")
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if flow_smoke.smoke_flow_source == 'MESH':
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col = flow.column()
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col.prop(flow_smoke, "velocity_normal")
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# sub.prop(flow_smoke, "velocity_random")
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class PHYSICS_PT_smoke_settings_particle_size(PhysicButtonsPanel, Panel):
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bl_label = "Particle Size"
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bl_parent_id = 'PHYSICS_PT_smoke_settings'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke(context):
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return False
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md = context.smoke
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return (md and (md.smoke_type == 'FLOW')
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and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
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and md.flow_settings.smoke_flow_source == 'PARTICLES'
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and context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.smoke
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flow_smoke = md.flow_settings
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self.layout.prop(flow_smoke, "use_particle_size", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.smoke
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flow_smoke = md.flow_settings
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layout.active = flow_smoke.use_particle_size
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layout.prop(flow_smoke, "particle_size")
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class PHYSICS_PT_smoke_behavior(PhysicButtonsPanel, Panel):
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bl_label = "Behavior"
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bl_parent_id = 'PHYSICS_PT_smoke_settings'
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.smoke
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domain = md.domain_settings
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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flow.enabled = (not domain.point_cache.is_baked)
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col = flow.column()
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col.prop(domain, "alpha")
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col.prop(domain, "beta", text="Temperature Diff.")
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col = flow.column()
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col.prop(domain, "vorticity")
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class PHYSICS_PT_smoke_behavior_dissolve(PhysicButtonsPanel, Panel):
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bl_label = "Dissolve"
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bl_parent_id = 'PHYSICS_PT_smoke_behavior'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.smoke
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domain = md.domain_settings
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self.layout.prop(domain, "use_dissolve_smoke", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.smoke
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domain = md.domain_settings
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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flow.enabled = (not domain.point_cache.is_baked)
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layout.active = domain.use_dissolve_smoke
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col = flow.column()
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col.prop(domain, "dissolve_speed", text="Time")
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col = flow.column()
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col.prop(domain, "use_dissolve_smoke_log", text="Slow")
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class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
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bl_label = "Texture"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke(context):
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return False
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md = context.smoke
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return (md and (md.smoke_type == 'FLOW')
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and (md.flow_settings.smoke_flow_source == 'MESH')
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and (context.engine in cls.COMPAT_ENGINES))
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def draw_header(self, context):
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md = context.smoke
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flow_smoke = md.flow_settings
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self.layout.prop(flow_smoke, "use_texture", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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ob = context.object
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flow_smoke = context.smoke.flow_settings
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sub = flow.column()
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sub.active = flow_smoke.use_texture
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sub.prop(flow_smoke, "noise_texture")
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sub.prop(flow_smoke, "texture_map_type", text="Mapping")
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col = flow.column()
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sub = col.column()
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sub.active = flow_smoke.use_texture
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if flow_smoke.texture_map_type == 'UV':
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sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
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if flow_smoke.texture_map_type == 'AUTO':
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sub.prop(flow_smoke, "texture_size")
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sub.prop(flow_smoke, "texture_offset")
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class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
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bl_label = "Flames"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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domain = context.smoke.domain_settings
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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flow.enabled = (not domain.point_cache.is_baked)
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col = flow.column()
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col.prop(domain, "burning_rate", text="Reaction Speed")
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col.prop(domain, "flame_smoke")
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col.prop(domain, "flame_vorticity")
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col.separator()
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col = flow.column(align=True)
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col.prop(domain, "flame_ignition", text="Temperature Ignition")
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col.prop(domain, "flame_max_temp")
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col.separator()
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sub = col.column()
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sub.prop(domain, "flame_smoke_color")
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class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
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bl_label = "Adaptive Domain"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.smoke.domain_settings
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self.layout.prop(md, "use_adaptive_domain", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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domain = context.smoke.domain_settings
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layout.active = domain.use_adaptive_domain
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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flow.enabled = (not domain.point_cache.is_baked)
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col = flow.column()
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col.prop(domain, "additional_res", text="Add Resolution")
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col.prop(domain, "adapt_margin")
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col.separator()
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col = flow.column()
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col.prop(domain, "adapt_threshold", text="Threshold")
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class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
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bl_label = "High Resolution"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.smoke.domain_settings
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self.layout.prop(md, "use_high_resolution", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.smoke.domain_settings
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layout.active = md.use_high_resolution
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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col.enabled = not md.point_cache.is_baked
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col.prop(md, "amplify", text="Resolution Divisions")
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col.prop(md, "highres_sampling", text="Flow Sampling")
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col.separator()
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col = flow.column()
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col.enabled = not md.point_cache.is_baked
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col.prop(md, "noise_type", text="Noise Method")
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col.prop(md, "strength")
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layout.prop(md, "show_high_resolution")
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class PHYSICS_PT_smoke_collections(PhysicButtonsPanel, Panel):
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bl_label = "Collections"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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domain = context.smoke.domain_settings
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col = layout.column()
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col.prop(domain, "fluid_collection", text="Flow")
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# col = layout.column()
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# col.prop(domain, "effector_collection", text="Effector")
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col.prop(domain, "collision_collection", text="Collision")
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class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
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bl_label = "Cache"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_smoke_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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domain = context.smoke.domain_settings
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cache_file_format = domain.cache_file_format
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col = flow.column()
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col.prop(domain, "cache_file_format")
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if cache_file_format == 'POINTCACHE':
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col = flow.column()
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col.prop(domain, "point_cache_compress_type", text="Compression")
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col.separator()
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elif cache_file_format == 'OPENVDB':
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if not bpy.app.build_options.openvdb:
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text="Built without OpenVDB support")
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return
|
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|
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col = flow.column()
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col.prop(domain, "openvdb_cache_compress_type", text="Compression")
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col.prop(domain, "data_depth", text="Data Depth")
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col.separator()
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|
|
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cache = domain.point_cache
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point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
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|
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class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
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bl_label = "Field Weights"
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bl_parent_id = 'PHYSICS_PT_smoke'
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bl_options = {'DEFAULT_CLOSED'}
|
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_smoke_domain(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
domain = context.smoke.domain_settings
|
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effector_weights_ui(self, context, domain.effector_weights, 'SMOKE')
|
|
|
|
|
|
class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
|
|
bl_label = "Viewport Display"
|
|
bl_parent_id = 'PHYSICS_PT_smoke'
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (PhysicButtonsPanel.poll_smoke_domain(context))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
domain = context.smoke.domain_settings
|
|
|
|
col = flow.column()
|
|
col.prop(domain, "display_thickness")
|
|
|
|
col.separator()
|
|
|
|
col.prop(domain, "slice_method", text="Slicing")
|
|
|
|
slice_method = domain.slice_method
|
|
axis_slice_method = domain.axis_slice_method
|
|
|
|
do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
|
|
do_full_slicing = (axis_slice_method == 'FULL')
|
|
|
|
col = col.column()
|
|
col.enabled = do_axis_slicing
|
|
col.prop(domain, "axis_slice_method")
|
|
|
|
col = flow.column()
|
|
sub = col.column()
|
|
sub.enabled = not do_full_slicing and do_axis_slicing
|
|
sub.prop(domain, "slice_axis")
|
|
sub.prop(domain, "slice_depth")
|
|
|
|
row = col.row()
|
|
row.enabled = do_full_slicing or not do_axis_slicing
|
|
row.prop(domain, "slice_per_voxel")
|
|
|
|
col.prop(domain, "display_interpolation")
|
|
|
|
|
|
class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
|
|
bl_label = "Color Mapping"
|
|
bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (PhysicButtonsPanel.poll_smoke_domain(context))
|
|
|
|
def draw_header(self, context):
|
|
md = context.smoke.domain_settings
|
|
|
|
self.layout.prop(md, "use_color_ramp", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
domain = context.smoke.domain_settings
|
|
col = layout.column()
|
|
col.enabled = domain.use_color_ramp
|
|
|
|
col.prop(domain, "coba_field")
|
|
|
|
col.use_property_split = False
|
|
|
|
col = col.column()
|
|
col.template_color_ramp(domain, "color_ramp", expand=True)
|
|
|
|
|
|
class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
|
|
bl_label = "Debug Velocity"
|
|
bl_parent_id = 'PHYSICS_PT_smoke_viewport_display'
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (PhysicButtonsPanel.poll_smoke_domain(context))
|
|
|
|
def draw_header(self, context):
|
|
md = context.smoke.domain_settings
|
|
|
|
self.layout.prop(md, "show_velocity", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
domain = context.smoke.domain_settings
|
|
|
|
col = flow.column()
|
|
col.enabled = domain.show_velocity
|
|
col.prop(domain, "vector_display_type", text="Display As")
|
|
col.prop(domain, "vector_scale")
|
|
|
|
|
|
classes = (
|
|
PHYSICS_PT_smoke,
|
|
PHYSICS_PT_smoke_settings,
|
|
PHYSICS_PT_smoke_settings_initial_velocity,
|
|
PHYSICS_PT_smoke_settings_particle_size,
|
|
PHYSICS_PT_smoke_behavior,
|
|
PHYSICS_PT_smoke_behavior_dissolve,
|
|
PHYSICS_PT_smoke_adaptive_domain,
|
|
PHYSICS_PT_smoke_cache,
|
|
PHYSICS_PT_smoke_field_weights,
|
|
PHYSICS_PT_smoke_fire,
|
|
PHYSICS_PT_smoke_flow_texture,
|
|
PHYSICS_PT_smoke_collections,
|
|
PHYSICS_PT_smoke_highres,
|
|
PHYSICS_PT_smoke_viewport_display,
|
|
PHYSICS_PT_smoke_viewport_display_color,
|
|
PHYSICS_PT_smoke_viewport_display_debug,
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|