blender/release/scripts/startup/bl_ui/space_info.py
Pablo Vazquez 56f82655ed Window menu: Make Screencast (should be Save?, to match screenshot?) option.
Thought of setting the operator context before so it wouldnt invoke the confirmation dialog, but better leave it by default to confirm since it might be clicked by mistake and start dumping video/image-sequence and can get annoying.
2013-01-29 01:43:03 +00:00

406 lines
15 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
window = context.window
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("INFO_MT_file")
sub.menu("INFO_MT_add")
if rd.use_game_engine:
sub.menu("INFO_MT_game")
else:
sub.menu("INFO_MT_render")
sub.menu("INFO_MT_window")
sub.menu("INFO_MT_help")
if window.screen.show_fullscreen:
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
layout.separator()
else:
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.separator()
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
layout.separator()
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics())
# XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
"""
sinfo = context.space_data
row = layout.row(align=True)
row.prop(sinfo, "show_report_debug", text="Debug")
row.prop(sinfo, "show_report_info", text="Info")
row.prop(sinfo, "show_report_operator", text="Operators")
row.prop(sinfo, "show_report_warning", text="Warnings")
row.prop(sinfo, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sinfo.show_report_operator
row.operator("info.report_replay")
row.menu("INFO_MT_report")
"""
class INFO_MT_report(Menu):
bl_label = "Report"
def draw(self, context):
layout = self.layout
layout.operator("console.select_all_toggle")
layout.operator("console.select_border")
layout.operator("console.report_delete")
layout.operator("console.report_copy")
class INFO_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_homefile", icon='SAVE_PREFS')
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link_append", text="Link", icon='LINK_BLEND')
props = layout.operator("wm.link_append", text="Append", icon='APPEND_BLEND')
props.link = False
props.instance_groups = False
layout.separator()
layout.menu("INFO_MT_file_import", icon='IMPORT')
layout.menu("INFO_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if hasattr(bpy.types, "WM_OT_collada_import"):
self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if hasattr(bpy.types, "WM_OT_collada_export"):
self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
class INFO_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
layout.operator("file.pack_all", text="Pack into .blend file")
layout.operator("file.unpack_all", text="Unpack into Files")
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_mesh_add(Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
layout.operator("mesh.primitive_torus_add", icon='MESH_TORUS', text="Torus")
class INFO_MT_curve_add(Menu):
bl_idname = "INFO_MT_curve_add"
bl_label = "Curve"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
class INFO_MT_surface_add(Menu):
bl_idname = "INFO_MT_surface_add"
bl_label = "Surface"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
class INFO_MT_edit_curve_add(Menu):
bl_idname = "INFO_MT_edit_curve_add"
bl_label = "Add"
def draw(self, context):
is_surf = context.active_object.type == 'SURFACE'
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
if is_surf:
INFO_MT_surface_add.draw(self, context)
else:
INFO_MT_curve_add.draw(self, context)
class INFO_MT_armature_add(Menu):
bl_idname = "INFO_MT_armature_add"
bl_label = "Armature"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class INFO_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
# note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
# Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents
# "align_view" to work on first call (see [#32719]).
layout.operator_context = 'EXEC_REGION_WIN'
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
#layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY')
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
layout.separator()
if(len(bpy.data.groups) > 10):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
class INFO_MT_game(Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_settings
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
layout.separator()
layout.prop(gs, "use_auto_start")
class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim")
class INFO_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
layout = self.layout
layout.operator("wm.window_duplicate")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.screenshot").full = True
layout.operator("screen.screencast").full = True
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator("wm.url_open", text="Manual", icon='HELP').url = "http://wiki.blender.org/index.php/Doc:2.6/Manual"
layout.operator("wm.url_open", text="Release Log", icon='URL').url = "http://www.blender.org/development/release-logs/blender-266"
layout.separator()
layout.operator("wm.url_open", text="Blender Website", icon='URL').url = "http://www.blender.org"
layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = "http://www.blender.org/e-shop"
layout.operator("wm.url_open", text="Developer Community", icon='URL').url = "http://www.blender.org/community/get-involved"
layout.operator("wm.url_open", text="User Community", icon='URL').url = "http://www.blender.org/community/user-community"
layout.separator()
layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = "http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse"
layout.separator()
layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)