blender/release/scripts
Campbell Barton db16310386 - 'matrix_basis' for objects and pose bones, this is an alternative access to directly adjusting the loc/scale/rot.
- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.

 note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-15 06:38:07 +00:00
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io/netrender netrender 2010-11-14 22:11:56 +00:00
keyingsets bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken 2010-09-23 08:15:53 +00:00
modules revert change from r32955. 2010-11-15 03:13:28 +00:00
op - 'matrix_basis' for objects and pose bones, this is an alternative access to directly adjusting the loc/scale/rot. 2010-11-15 06:38:07 +00:00
presets This fixes HDV render presets: 2010-10-16 19:29:48 +00:00
templates update for gamelogic templates 2010-10-11 22:25:28 +00:00
ui Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim. 2010-11-12 14:54:40 +00:00