blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
..
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
Makefile Initial revision 2002-10-12 11:37:38 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp OK, the game engine has been un-buildable on irix for long enough 2004-07-16 01:31:25 +00:00
RAS_GLExtensionManager.h OK, the game engine has been un-buildable on irix for long enough 2004-07-16 01:31:25 +00:00
RAS_OpenGLRasterizer.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
RAS_OpenGLRasterizer.h Fix blenderplayer command line option parsing. 2004-08-10 11:34:12 +00:00
RAS_VAOpenGLRasterizer.cpp Fix blenderplayer command line option parsing. 2004-08-10 11:34:12 +00:00
RAS_VAOpenGLRasterizer.h Fix blenderplayer command line option parsing. 2004-08-10 11:34:12 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00