blender/source/gameengine/Rasterizer/RAS_Rect.h
2002-12-27 13:11:01 +00:00

99 lines
1.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _RAS_RECT
#define _RAS_RECT
/**
* @section interface class.
* RAS_Rect just encodes a simple rectangle.
* Should be part of a generic library
*/
class RAS_Rect
{
public: // todo: make a decent class, and make private
int m_x1, m_y1;
int m_x2, m_y2;
public:
RAS_Rect() : m_x1(0), m_y1(0), m_x2(0), m_y2(0) {}
int GetWidth(
) const {
return m_x2 - m_x1;
}
int GetHeight(
) const {
return m_y2 - m_y1;
}
int GetLeft(
) const {
return m_x1;
}
int GetRight(
) const {
return m_x2;
}
int GetBottom(
) const {
return m_y1;
}
int GetTop(
) const {
return m_y2;
}
void SetLeft(
int x1)
{
m_x1 = x1;
}
void SetBottom(
int y1)
{
m_y1 = y1;
}
void SetRight(
int x2)
{
m_x2 = x2;
}
void SetTop(
int y2)
{
m_y2 = y2;
}
};
#endif // _RAS_RECT