forked from bartvdbraak/blender
b5213b2dea
If the side of a beveled edge hit another vertex, the offset amount reset to zero. This was the result of commit rB1582dd5e4d7c which clamped the amount to zero to avoid creating spikes with obtuse angles. Now we clamp the amount to the closest end of the edge to where the amount wants to be. Also fixes the first part of T40365. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |