blender/source
Sergey Sharybin 6452d9f02f Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0
Issue was caused by the cache limitor which was removing 4k textures from the
memory when accessing other images.

This is pretty much awful situation and solved by making it so only image sequences
and movies ace cache-guarded.

Could be optimized further so images used by viewport are not being freed, but
that's much more tricky to do..

This is a nice candidature for 'a'.
2014-03-25 12:30:41 +06:00
..
blender Fix T39395: Switching to "Textured solid" and "GLSL" view will cause the FPS drop to 0 2014-03-25 12:30:41 +06:00
blenderplayer Code cleanup: modifier_skin_customdata_ensure was a bad level call 2014-03-16 21:55:30 +11:00
creator Code cleanup: naming conventions 2014-03-16 22:11:14 +11:00
gameengine Code cleanup: Removing KX_KetsjiEngine::m_drawingmode 2014-03-24 20:11:11 -07:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests Code cleanup: comments and typos 2014-03-18 05:40:18 +11:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00