blender/release/scripts/freestyle/styles/split_at_highest_2d_curvatures.py
Tamito Kajiyama 6498b96ce7 Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups.
New Python modules are packaged as follows:

freestyle - Top-level package
freestyle.types - Classes for core data structues (e.g., view map)
freestyle.chainingiterators - Pre-defined chaining iterators
freestyle.functions - Pre-defined 0D and 1D functions
freestyle.predicates - Pre-defined 0D and 1D predicates
freestyle.shaders - Pre-defined stroke shaders
freestyle.utils - Utility functions

The Python modules are installed in scripts/freestyle/modules.  Pre-defined
styles are installed in scripts/freestyle/styles.

To-do: update styles according to the new Freestyle API package structure.
2014-01-28 23:33:57 +09:00

42 lines
1.8 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Filename : split_at_highest_2d_curvature.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the visible lines (chaining follows same nature lines)
# (most basic style module)
from freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import NotUP1D
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
shaders_list = [
ConstantThicknessShader(10),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)