blender/extern/libredcode/format.h
Peter Schlaile ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00

25 lines
620 B
C

#ifndef __redcode_format_h_included__
#define __redcode_format_h_included__
struct redcode_handle;
struct redcode_frame {
unsigned long length;
unsigned long offset;
unsigned char * data;
};
struct redcode_handle * redcode_open(const char * fname);
void redcode_close(struct redcode_handle * handle);
long redcode_get_length(struct redcode_handle * handle);
struct redcode_frame * redcode_read_video_frame(
struct redcode_handle * handle, long frame);
struct redcode_frame * redcode_read_audio_frame(
struct redcode_handle * handle, long frame);
void redcode_free_frame(struct redcode_frame * frame);
#endif