blender/release/scripts/ui/space_userpref.py
Martin Poirier fd18f55510 keymap editor
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).

Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
2009-12-17 03:32:33 +00:00

1722 lines
56 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
KM_HIERARCHY = [
('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit
('Screen Editing', 'EMPTY', 'WINDOW', []), # resizing, action corners
('Screen', 'EMPTY', 'WINDOW', []), # full screen, undo, screenshot
('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region)
('Frames', 'EMPTY', 'WINDOW', []), # frame navigation (per region)
('Header', 'EMPTY', 'WINDOW', []), # header stuff (per region)
('Markers', 'EMPTY', 'WINDOW', []), # markers (per region)
('Animation', 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region)
('Grease Pencil', 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region)
('View2D Buttons List', 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation
('Animation_Channels', 'EMPTY', 'WINDOW', []),
('Buttons Generic', 'PROPERTIES', 'WINDOW', []), # align context menu
('TimeLine', 'TIMELINE', 'WINDOW', []),
('Outliner', 'OUTLINER', 'WINDOW', []),
('View3D', 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform)
('Pose', 'EMPTY', 'WINDOW', []),
('Object Mode', 'EMPTY', 'WINDOW', []),
('Vertex Paint', 'EMPTY', 'WINDOW', []),
('Weight Paint', 'EMPTY', 'WINDOW', []),
('Face Mask', 'EMPTY', 'WINDOW', []),
('Sculpt', 'EMPTY', 'WINDOW', []),
('EditMesh', 'EMPTY', 'WINDOW', []),
('Curve', 'EMPTY', 'WINDOW', []),
('Armature', 'EMPTY', 'WINDOW', []),
('Metaball', 'EMPTY', 'WINDOW', []),
('Lattice', 'EMPTY', 'WINDOW', []),
('Armature_Sketch', 'EMPTY', 'WINDOW', []),
('Particle', 'EMPTY', 'WINDOW', []),
('Font', 'EMPTY', 'WINDOW', []),
('Object Non-modal', 'EMPTY', 'WINDOW', []), # mode change
('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
('View3D Generic', 'VIEW_3D', 'WINDOW', []) # toolbar and properties
]),
('GraphEdit Keys', 'GRAPH_EDITOR', 'WINDOW', [
('GraphEdit Generic', 'GRAPH_EDITOR', 'WINDOW', [])
]),
('Image', 'IMAGE_EDITOR', 'WINDOW', [
('UVEdit', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image
('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
('Image Generic', 'IMAGE_EDITOR', 'WINDOW', [])
]),
('Node Generic', 'NODE_EDITOR', 'WINDOW', [
('Node', 'NODE_EDITOR', 'WINDOW', [])
]),
('File', 'FILE_BROWSER', 'WINDOW', [
('FileMain', 'FILE_BROWSER', 'WINDOW', []),
('FileButtons', 'FILE_BROWSER', 'WINDOW', [])
]),
('Action_Keys', 'DOPESHEET_EDITOR', 'WINDOW', []),
('NLA Generic', 'NLA_EDITOR', 'WINDOW', [
('NLA Channels', 'NLA_EDITOR', 'WINDOW', []),
('NLA Data', 'NLA_EDITOR', 'WINDOW', [])
]),
('Script', 'SCRIPTS_WINDOW', 'WINDOW', []),
('Text', 'TEXT_EDITOR', 'WINDOW', []),
('Sequencer', 'SEQUENCE_EDITOR', 'WINDOW', []),
('Logic Generic', 'LOGIC_EDITOR', 'WINDOW', []),
('Console', 'CONSOLE', 'WINDOW', []),
('View3D Gesture Circle', 'EMPTY', 'WINDOW', []),
('Gesture Border', 'EMPTY', 'WINDOW', []),
('Standard Modal Map', 'EMPTY', 'WINDOW', []),
('Transform Modal Map', 'EMPTY', 'WINDOW', []),
('View3D Fly Modal', 'EMPTY', 'WINDOW', []),
('View3D Rotate Modal', 'EMPTY', 'WINDOW', []),
('View3D Move Modal', 'EMPTY', 'WINDOW', []),
('View3D Zoom Modal', 'EMPTY', 'WINDOW', []),
]
class USERPREF_HT_header(bpy.types.Header):
bl_space_type = 'USER_PREFERENCES'
def draw(self, context):
layout = self.layout
layout.template_header(menus=False)
userpref = context.user_preferences
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.save_homefile", text="Save As Default")
if userpref.active_section == 'INPUT':
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("wm.keyconfig_export", "Export Key Configuration...").path = "keymap.py"
class USERPREF_PT_tabs(bpy.types.Panel):
bl_label = ""
bl_space_type = 'USER_PREFERENCES'
bl_region_type = 'WINDOW'
bl_show_header = False
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
layout.prop(userpref, "active_section", expand=True)
class USERPREF_PT_interface(bpy.types.Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Interface"
bl_region_type = 'WINDOW'
bl_show_header = False
def poll(self, context):
userpref = context.user_preferences
return (userpref.active_section == 'INTERFACE')
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
view = userpref.view
row = layout.row()
col = row.column()
col.label(text="Display:")
col.prop(view, "tooltips")
col.prop(view, "display_object_info", text="Object Info")
col.prop(view, "use_large_cursors")
col.prop(view, "show_view_name", text="View Name")
col.prop(view, "show_playback_fps", text="Playback FPS")
col.prop(view, "global_scene")
col.prop(view, "pin_floating_panels")
col.prop(view, "object_origin_size")
col.separator()
col.separator()
col.separator()
col.prop(view, "show_mini_axis", text="Display Mini Axis")
sub = col.column()
sub.enabled = view.show_mini_axis
sub.prop(view, "mini_axis_size", text="Size")
sub.prop(view, "mini_axis_brightness", text="Brightness")
row.separator()
row.separator()
col = row.column()
col.label(text="View Manipulation:")
col.prop(view, "auto_depth")
col.prop(view, "global_pivot")
col.prop(view, "zoom_to_mouse")
col.prop(view, "rotate_around_selection")
col.separator()
col.prop(view, "auto_perspective")
col.prop(view, "smooth_view")
col.prop(view, "rotation_angle")
row.separator()
row.separator()
col = row.column()
#Toolbox doesn't exist yet
#col.label(text="Toolbox:")
#col.prop(view, "use_column_layout")
#col.label(text="Open Toolbox Delay:")
#col.prop(view, "open_left_mouse_delay", text="Hold LMB")
#col.prop(view, "open_right_mouse_delay", text="Hold RMB")
col.prop(view, "use_manipulator")
sub = col.column()
sub.enabled = view.use_manipulator
sub.prop(view, "manipulator_size", text="Size")
sub.prop(view, "manipulator_handle_size", text="Handle Size")
sub.prop(view, "manipulator_hotspot", text="Hotspot")
col.separator()
col.separator()
col.separator()
col.label(text="Menus:")
col.prop(view, "open_mouse_over")
col.label(text="Menu Open Delay:")
col.prop(view, "open_toplevel_delay", text="Top Level")
col.prop(view, "open_sublevel_delay", text="Sub Level")
class USERPREF_PT_edit(bpy.types.Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Edit"
bl_region_type = 'WINDOW'
bl_show_header = False
def poll(self, context):
userpref = context.user_preferences
return (userpref.active_section == 'EDITING')
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
edit = userpref.edit
row = layout.row()
col = row.column()
col.label(text="Link Materials To:")
col.row().prop(edit, "material_link", expand=True)
col.separator()
col.separator()
col.separator()
col.label(text="New Objects:")
col.prop(edit, "enter_edit_mode")
col.label(text="Align To:")
col.row().prop(edit, "object_align", expand=True)
col.separator()
col.separator()
col.separator()
col.label(text="Undo:")
col.prop(edit, "global_undo")
col.prop(edit, "undo_steps", text="Steps")
col.prop(edit, "undo_memory_limit", text="Memory Limit")
row.separator()
row.separator()
col = row.column()
col.label(text="Snap:")
col.prop(edit, "snap_translate", text="Translate")
col.prop(edit, "snap_rotate", text="Rotate")
col.prop(edit, "snap_scale", text="Scale")
col.separator()
col.separator()
col.separator()
col.label(text="Grease Pencil:")
col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
#col.prop(edit, "grease_pencil_simplify_stroke", text="Simplify Stroke")
col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
col.prop(edit, "grease_pencil_smooth_stroke", text="Smooth Stroke")
row.separator()
row.separator()
col = row.column()
col.label(text="Keyframing:")
col.prop(edit, "use_visual_keying")
col.prop(edit, "keyframe_insert_needed", text="Only Insert Needed")
col.separator()
col.label(text="New F-Curve Defaults:")
col.prop(edit, "new_interpolation_type", text="Interpolation")
col.prop(edit, "insertkey_xyz_to_rgb", text="XYZ to RGB")
col.separator()
col.prop(edit, "auto_keying_enable", text="Auto Keyframing:")
sub = col.column()
sub.active = edit.auto_keying_enable
sub.prop(edit, "auto_keyframe_insert_keyingset", text="Only Insert for Keying Set")
sub.prop(edit, "auto_keyframe_insert_available", text="Only Insert Available")
col.separator()
col.separator()
col.separator()
col.label(text="Transform:")
col.prop(edit, "drag_immediately")
row.separator()
row.separator()
col = row.column()
col.label(text="Duplicate Data:")
col.prop(edit, "duplicate_mesh", text="Mesh")
col.prop(edit, "duplicate_surface", text="Surface")
col.prop(edit, "duplicate_curve", text="Curve")
col.prop(edit, "duplicate_text", text="Text")
col.prop(edit, "duplicate_metaball", text="Metaball")
col.prop(edit, "duplicate_armature", text="Armature")
col.prop(edit, "duplicate_lamp", text="Lamp")
col.prop(edit, "duplicate_material", text="Material")
col.prop(edit, "duplicate_texture", text="Texture")
col.prop(edit, "duplicate_fcurve", text="F-Curve")
col.prop(edit, "duplicate_action", text="Action")
col.prop(edit, "duplicate_particle", text="Particle")
class USERPREF_PT_system(bpy.types.Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "System"
bl_region_type = 'WINDOW'
bl_show_header = False
def poll(self, context):
userpref = context.user_preferences
return (userpref.active_section == 'SYSTEM')
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
system = userpref.system
lamp0 = system.solid_lights[0]
lamp1 = system.solid_lights[1]
lamp2 = system.solid_lights[2]
split = layout.split()
column = split.column()
colsplit = column.split(percentage=0.85)
col = colsplit.column()
col.label(text="General:")
col.prop(system, "dpi")
col.prop(system, "frame_server_port")
col.prop(system, "scrollback", text="Console Scrollback")
col.prop(system, "auto_run_python_scripts")
col.separator()
col.separator()
col.separator()
col.label(text="Sound:")
col.row().prop(system, "audio_device", expand=True)
sub = col.column()
sub.active = system.audio_device != 'NONE'
#sub.prop(system, "enable_all_codecs")
sub.prop(system, "game_sound")
sub.prop(system, "audio_channels", text="Channels")
sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer")
sub.prop(system, "audio_sample_rate", text="Sample Rate")
sub.prop(system, "audio_sample_format", text="Sample Format")
col.separator()
col.separator()
col.separator()
#column = split.column()
#colsplit = column.split(percentage=0.85)
# No translation in 2.5 yet
#col.prop(system, "language")
#col.label(text="Translate:")
#col.prop(system, "translate_tooltips", text="Tooltips")
#col.prop(system, "translate_buttons", text="Labels")
#col.prop(system, "translate_toolbox", text="Toolbox")
#col.separator()
#col.prop(system, "use_textured_fonts")
column = split.column()
colsplit = column.split(percentage=0.85)
col = colsplit.column()
col.label(text="OpenGL:")
col.prop(system, "clip_alpha", slider=True)
col.prop(system, "use_mipmaps")
col.prop(system, "use_vbos")
col.label(text="Window Draw Method:")
col.row().prop(system, "window_draw_method", expand=True)
col.label(text="Textures:")
col.prop(system, "gl_texture_limit", text="Limit Size")
col.prop(system, "texture_time_out", text="Time Out")
col.prop(system, "texture_collection_rate", text="Collection Rate")
col.separator()
col.separator()
col.separator()
col.label(text="Sequencer:")
col.prop(system, "prefetch_frames")
col.prop(system, "memory_cache_limit")
column = split.column()
column.label(text="Solid OpenGL lights:")
split = column.split(percentage=0.1)
split.label()
split.label(text="Colors:")
split.label(text="Direction:")
split = column.split(percentage=0.1)
if lamp0.enabled == True:
split.prop(lamp0, "enabled", text="", icon='OUTLINER_OB_LAMP')
else:
split.prop(lamp0, "enabled", text="", icon='LAMP_DATA')
col = split.column()
col.active = lamp0.enabled
row = col.row()
row.label(text="Diffuse:")
row.prop(lamp0, "diffuse_color", text="")
row = col.row()
row.label(text="Specular:")
row.prop(lamp0, "specular_color", text="")
col = split.column()
col.active = lamp0.enabled
col.prop(lamp0, "direction", text="")
split = column.split(percentage=0.1)
if lamp1.enabled == True:
split.prop(lamp1, "enabled", text="", icon='OUTLINER_OB_LAMP')
else:
split.prop(lamp1, "enabled", text="", icon='LAMP_DATA')
col = split.column()
col.active = lamp1.enabled
row = col.row()
row.label(text="Diffuse:")
row.prop(lamp1, "diffuse_color", text="")
row = col.row()
row.label(text="Specular:")
row.prop(lamp1, "specular_color", text="")
col = split.column()
col.active = lamp1.enabled
col.prop(lamp1, "direction", text="")
split = column.split(percentage=0.1)
if lamp2.enabled == True:
split.prop(lamp2, "enabled", text="", icon='OUTLINER_OB_LAMP')
else:
split.prop(lamp2, "enabled", text="", icon='LAMP_DATA')
col = split.column()
col.active = lamp2.enabled
row = col.row()
row.label(text="Diffuse:")
row.prop(lamp2, "diffuse_color", text="")
row = col.row()
row.label(text="Specular:")
row.prop(lamp2, "specular_color", text="")
col = split.column()
col.active = lamp2.enabled
col.prop(lamp2, "direction", text="")
column.separator()
column.separator()
column.separator()
col = column.column()
col.prop(system, "use_weight_color_range", text="Custom Weight Paint Range")
sub = col.column()
sub.active = system.use_weight_color_range
sub.template_color_ramp(system, "weight_color_range", expand=True)
class USERPREF_PT_theme(bpy.types.Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Themes"
bl_region_type = 'WINDOW'
bl_show_header = False
def poll(self, context):
userpref = context.user_preferences
return (userpref.active_section == 'THEMES')
def draw(self, context):
layout = self.layout
theme = context.user_preferences.themes[0]
split = layout.split(percentage=0.33)
split.prop(theme, "active_theme", text="")
layout.separator()
split = layout.split()
if theme.active_theme == 'VIEW_3D':
v3d = theme.view_3d
col = split.column()
col.prop(v3d, "back")
col.prop(v3d, "button")
col.prop(v3d, "button_title")
col.prop(v3d, "button_text")
col.prop(v3d, "header")
col = split.column()
col.prop(v3d, "grid")
col.prop(v3d, "wire")
col.prop(v3d, "lamp", slider=True)
col.prop(v3d, "editmesh_active", slider=True)
col = split.column()
col.prop(v3d, "object_selected")
col.prop(v3d, "object_active")
col.prop(v3d, "object_grouped")
col.prop(v3d, "object_grouped_active")
col.prop(v3d, "transform")
col = split.column()
col.prop(v3d, "vertex")
col.prop(v3d, "face", slider=True)
col.prop(v3d, "normal")
col.prop(v3d, "bone_solid")
col.prop(v3d, "bone_pose")
#col.prop(v3d, "edge") Doesn't seem to work
elif theme.active_theme == 'USER_INTERFACE':
ui = theme.user_interface.wcol_regular
layout.label(text="Regular:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
layout.separator()
ui = theme.user_interface.wcol_tool
layout.label(text="Tool:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_radio
layout.label(text="Radio Buttons:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_text
layout.label(text="Text:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_option
layout.label(text="Option:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_toggle
layout.label(text="Toggle:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_num
layout.label(text="Number Field:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_numslider
layout.label(text="Value Slider:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_box
layout.label(text="Box:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_menu
layout.label(text="Menu:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_pulldown
layout.label(text="Pulldown:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_menu_back
layout.label(text="Menu Back:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_menu_item
layout.label(text="Menu Item:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_scroll
layout.label(text="Scroll Bar:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_list_item
layout.label(text="List Item:")
row = layout.row()
sub = row.column()
sub.prop(ui, "outline")
sub.prop(ui, "item", slider=True)
sub = row.column()
sub.prop(ui, "inner", slider=True)
sub.prop(ui, "inner_sel", slider=True)
sub = row.column()
sub.prop(ui, "text")
sub.prop(ui, "text_sel")
sub = row.column()
sub.prop(ui, "shaded")
subsub = sub.column(align=True)
subsub.active = ui.shaded
subsub.prop(ui, "shadetop")
subsub.prop(ui, "shadedown")
ui = theme.user_interface.wcol_state
layout.label(text="State:")
row = layout.row()
sub = row.column()
sub.prop(ui, "inner_anim")
sub.prop(ui, "inner_anim_sel")
sub = row.column()
sub.prop(ui, "inner_driven")
sub.prop(ui, "inner_driven_sel")
sub = row.column()
sub.prop(ui, "inner_key")
sub.prop(ui, "inner_key_sel")
sub = row.column()
sub.prop(ui, "blend")
ui = theme.user_interface
layout.separator()
sub = layout.row()
sub.prop(ui, "icon_file")
layout.separator()
layout.separator()
elif theme.active_theme == 'GRAPH_EDITOR':
graph = theme.graph_editor
col = split.column()
col.prop(graph, "back")
col.prop(graph, "button")
col.prop(graph, "button_title")
col.prop(graph, "button_text")
col = split.column()
col.prop(graph, "header")
col.prop(graph, "grid")
col.prop(graph, "list")
col.prop(graph, "channel_group")
col = split.column()
col.prop(graph, "active_channels_group")
col.prop(graph, "dopesheet_channel")
col.prop(graph, "dopesheet_subchannel")
col.prop(graph, "vertex")
col = split.column()
col.prop(graph, "current_frame")
col.prop(graph, "handle_vertex")
col.prop(graph, "handle_vertex_select")
col.separator()
col.prop(graph, "handle_vertex_size")
elif theme.active_theme == 'FILE_BROWSER':
file_browse = theme.file_browser
col = split.column()
col.prop(file_browse, "back")
col.prop(file_browse, "text")
col.prop(file_browse, "text_hi")
col = split.column()
col.prop(file_browse, "header")
col.prop(file_browse, "list")
col = split.column()
col.prop(file_browse, "selected_file")
col.prop(file_browse, "tiles")
col = split.column()
col.prop(file_browse, "active_file")
col.prop(file_browse, "active_file_text")
elif theme.active_theme == 'NLA_EDITOR':
nla = theme.nla_editor
col = split.column()
col.prop(nla, "back")
col.prop(nla, "button")
col.prop(nla, "button_title")
col = split.column()
col.prop(nla, "button_text")
col.prop(nla, "text")
col.prop(nla, "header")
col = split.column()
col.prop(nla, "grid")
col.prop(nla, "bars")
col.prop(nla, "bars_selected")
col = split.column()
col.prop(nla, "strips")
col.prop(nla, "strips_selected")
col.prop(nla, "current_frame")
elif theme.active_theme == 'DOPESHEET_EDITOR':
dope = theme.dopesheet_editor
col = split.column()
col.prop(dope, "back")
col.prop(dope, "list")
col.prop(dope, "text")
col.prop(dope, "header")
col = split.column()
col.prop(dope, "grid")
col.prop(dope, "channels")
col.prop(dope, "channels_selected")
col.prop(dope, "channel_group")
col = split.column()
col.prop(dope, "active_channels_group")
col.prop(dope, "long_key")
col.prop(dope, "long_key_selected")
col = split.column()
col.prop(dope, "current_frame")
col.prop(dope, "dopesheet_channel")
col.prop(dope, "dopesheet_subchannel")
elif theme.active_theme == 'IMAGE_EDITOR':
image = theme.image_editor
col = split.column()
col.prop(image, "back")
col.prop(image, "button")
col = split.column()
col.prop(image, "button_title")
col.prop(image, "button_text")
col = split.column()
col.prop(image, "header")
col = split.column()
col.prop(image, "editmesh_active", slider=True)
elif theme.active_theme == 'SEQUENCE_EDITOR':
seq = theme.sequence_editor
col = split.column()
col.prop(seq, "back")
col.prop(seq, "button")
col.prop(seq, "button_title")
col.prop(seq, "button_text")
col.prop(seq, "text")
col = split.column()
col.prop(seq, "header")
col.prop(seq, "grid")
col.prop(seq, "movie_strip")
col.prop(seq, "image_strip")
col.prop(seq, "scene_strip")
col = split.column()
col.prop(seq, "audio_strip")
col.prop(seq, "effect_strip")
col.prop(seq, "plugin_strip")
col.prop(seq, "transition_strip")
col = split.column()
col.prop(seq, "meta_strip")
col.prop(seq, "current_frame")
col.prop(seq, "keyframe")
col.prop(seq, "draw_action")
elif theme.active_theme == 'PROPERTIES':
prop = theme.properties
col = split.column()
col.prop(prop, "back")
col = split.column()
col.prop(prop, "title")
col = split.column()
col.prop(prop, "text")
col = split.column()
col.prop(prop, "header")
elif theme.active_theme == 'TEXT_EDITOR':
text = theme.text_editor
col = split.column()
col.prop(text, "back")
col.prop(text, "button")
col.prop(text, "button_title")
col.prop(text, "button_text")
col = split.column()
col.prop(text, "text")
col.prop(text, "text_hi")
col.prop(text, "header")
col.prop(text, "line_numbers_background")
col = split.column()
col.prop(text, "selected_text")
col.prop(text, "cursor")
col.prop(text, "syntax_builtin")
col.prop(text, "syntax_special")
col = split.column()
col.prop(text, "syntax_comment")
col.prop(text, "syntax_string")
col.prop(text, "syntax_numbers")
elif theme.active_theme == 'TIMELINE':
time = theme.timeline
col = split.column()
col.prop(time, "back")
col.prop(time, "text")
col = split.column()
col.prop(time, "header")
col = split.column()
col.prop(time, "grid")
col = split.column()
col.prop(time, "current_frame")
elif theme.active_theme == 'NODE_EDITOR':
node = theme.node_editor
col = split.column()
col.prop(node, "back")
col.prop(node, "button")
col.prop(node, "button_title")
col.prop(node, "button_text")
col = split.column()
col.prop(node, "text")
col.prop(node, "text_hi")
col.prop(node, "header")
col.prop(node, "wires")
col = split.column()
col.prop(node, "wire_select")
col.prop(node, "selected_text")
col.prop(node, "node_backdrop", slider=True)
col.prop(node, "in_out_node")
col = split.column()
col.prop(node, "converter_node")
col.prop(node, "operator_node")
col.prop(node, "group_node")
elif theme.active_theme == 'LOGIC_EDITOR':
logic = theme.logic_editor
col = split.column()
col.prop(logic, "back")
col.prop(logic, "button")
col = split.column()
col.prop(logic, "button_title")
col.prop(logic, "button_text")
col = split.column()
col.prop(logic, "text")
col.prop(logic, "header")
col = split.column()
col.prop(logic, "panel")
elif theme.active_theme == 'OUTLINER':
out = theme.outliner
col = split.column()
col.prop(out, "back")
col = split.column()
col.prop(out, "text")
col = split.column()
col.prop(out, "text_hi")
col = split.column()
col.prop(out, "header")
elif theme.active_theme == 'INFO':
info = theme.info
col = split.column()
col.prop(info, "back")
col = split.column()
col.prop(info, "header")
col = split.column()
col.prop(info, "header_text")
col = split.column()
elif theme.active_theme == 'USER_PREFERENCES':
prefs = theme.user_preferences
col = split.column()
col.prop(prefs, "back")
col = split.column()
col.prop(prefs, "text")
col = split.column()
col.prop(prefs, "header")
col = split.column()
col.prop(prefs, "header_text")
class USERPREF_PT_file(bpy.types.Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Files"
bl_region_type = 'WINDOW'
bl_show_header = False
def poll(self, context):
userpref = context.user_preferences
return (userpref.active_section == 'FILES')
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
paths = userpref.filepaths
split = layout.split(percentage=0.7)
col = split.column()
col.label(text="File Paths:")
colsplit = col.split(percentage=0.95)
col1 = colsplit.split(percentage=0.3)
sub = col1.column()
sub.label(text="Fonts:")
sub.label(text="Textures:")
sub.label(text="Texture Plugins:")
sub.label(text="Sequence Plugins:")
sub.label(text="Render Output:")
sub.label(text="Scripts:")
sub.label(text="Sounds:")
sub.label(text="Temp:")
sub.label(text="Animation Player:")
sub = col1.column()
sub.prop(paths, "fonts_directory", text="")
sub.prop(paths, "textures_directory", text="")
sub.prop(paths, "texture_plugin_directory", text="")
sub.prop(paths, "sequence_plugin_directory", text="")
sub.prop(paths, "render_output_directory", text="")
sub.prop(paths, "python_scripts_directory", text="")
sub.prop(paths, "sounds_directory", text="")
sub.prop(paths, "temporary_directory", text="")
subsplit = sub.split(percentage=0.3)
subsplit.prop(paths, "animation_player_preset", text="")
subsplit.prop(paths, "animation_player", text="")
col = split.column()
col.label(text="Save & Load:")
col.prop(paths, "use_relative_paths")
col.prop(paths, "compress_file")
col.prop(paths, "load_ui")
col.prop(paths, "filter_file_extensions")
col.prop(paths, "hide_dot_files_datablocks")
col.separator()
col.separator()
col.label(text="Auto Save:")
col.prop(paths, "save_version")
col.prop(paths, "recent_files")
col.prop(paths, "save_preview_images")
col.prop(paths, "auto_save_temporary_files")
sub = col.column()
sub.enabled = paths.auto_save_temporary_files
sub.prop(paths, "auto_save_time", text="Timer (mins)")
class USERPREF_PT_input(bpy.types.Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Input"
bl_region_type = 'WINDOW'
bl_show_header = False
def poll(self, context):
userpref = context.user_preferences
return (userpref.active_section == 'INPUT')
def draw_entry(self, kc, entry, col, level = 0):
idname, spaceid, regionid, children = entry
km = kc.find_keymap(idname, space_type = spaceid, region_type = regionid)
if km:
self.draw_km(kc, km, children, col, level)
def indented_layout(self, layout, level):
indentpx = 16
if level == 0:
level = 0.0001 # Tweak so that a percentage of 0 won't split by half
indent = level*indentpx / bpy.context.region.width
split=layout.split(percentage=indent)
col = split.column()
col = split.column()
return col
def draw_km(self, kc, km, children, layout, level):
km = km.active()
layout.set_context_pointer("keymap", km)
col = self.indented_layout(layout, level)
row = col.row()
row.prop(km, "children_expanded", text="", no_bg=True)
row.label(text=km.name)
row.label()
row.label()
if km.user_defined:
row.operator("wm.keymap_restore", text="Restore")
else:
row.operator("wm.keymap_edit", text="Edit")
if km.children_expanded:
if children:
# Put the Parent key map's entries in a 'global' sub-category
# equal in hierarchy to the other children categories
subcol = self.indented_layout(col, level + 1)
subrow = subcol.row()
subrow.prop(km, "items_expanded", text="", no_bg=True)
subrow.label(text="%s (Global)" % km.name)
else:
km.items_expanded = True
# Key Map items
if km.items_expanded:
for kmi in km.items:
self.draw_kmi(kc, km, kmi, col, level + 1)
# "Add New" at end of keymap item list
col = self.indented_layout(col, level+1)
subcol = col.split(percentage=0.2).column()
subcol.active = km.user_defined
subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
col.separator()
# Child key maps
if children:
subcol = col.column()
row = subcol.row()
for entry in children:
self.draw_entry(kc, entry, col, level + 1)
def draw_kmi(self, kc, km, kmi, layout, level):
layout.set_context_pointer("keyitem", kmi)
col = self.indented_layout(layout, level)
col.enabled = km.user_defined
if km.user_defined:
col = col.column(align=True)
box = col.box()
else:
box = col.column()
split = box.split(percentage=0.4)
# header bar
row = split.row()
row.prop(kmi, "expanded", text="", no_bg=True)
row.prop(kmi, "active", text="", no_bg=True)
if km.modal:
row.prop(kmi, "propvalue", text="")
else:
row.label(text=kmi.name)
row = split.row()
row.prop(kmi, "map_type", text="")
if kmi.map_type == 'KEYBOARD':
row.prop(kmi, "type", text="", full_event=True)
elif kmi.map_type == 'MOUSE':
row.prop(kmi, "type", text="", full_event=True)
elif kmi.map_type == 'TWEAK':
subrow = row.row()
subrow.prop(kmi, "type", text="")
subrow.prop(kmi, "value", text="")
elif kmi.map_type == 'TIMER':
row.prop(kmi, "type", text="")
else:
row.label()
row.operator("wm.keyitem_restore", text="", icon='BACK')
row.operator("wm.keyitem_remove", text="", icon='X')
# Expanded, additional event settings
if kmi.expanded:
box = col.box()
if kmi.map_type not in ('TEXTINPUT', 'TIMER'):
split = box.split(percentage=0.4)
sub = split.row()
if km.modal:
sub.prop(kmi, "propvalue", text="")
else:
sub.prop(kmi, "idname", text="")
sub = split.column()
subrow = sub.row(align=True)
if kmi.map_type == 'KEYBOARD':
subrow.prop(kmi, "type", text="", event=True)
subrow.prop(kmi, "value", text="")
elif kmi.map_type == 'MOUSE':
subrow.prop(kmi, "type", text="")
subrow.prop(kmi, "value", text="")
subrow = sub.row()
subrow.scale_x = 0.75
subrow.prop(kmi, "any")
subrow.prop(kmi, "shift")
subrow.prop(kmi, "ctrl")
subrow.prop(kmi, "alt")
subrow.prop(kmi, "oskey", text="Cmd")
subrow.prop(kmi, "key_modifier", text="", event=True)
# Operator properties
props = kmi.properties
if props is not None:
box.separator()
flow = box.column_flow(columns=2)
for pname in dir(props):
if not props.is_property_hidden(pname):
flow.prop(props, pname)
# Modal key maps attached to this operator
if not km.modal:
kmm = kc.find_keymap_modal(kmi.idname)
if kmm:
self.draw_km(kc, kmm, None, layout, level + 1)
def draw_input_prefs(self, inputs, layout):
# General settings
row = layout.row()
col = row.column()
sub = col.column()
sub.label(text="Mouse:")
sub1 = sub.column()
sub1.enabled = (inputs.select_mouse == 'RIGHT')
sub1.prop(inputs, "emulate_3_button_mouse")
sub.prop(inputs, "continuous_mouse")
sub.label(text="Select With:")
sub.row().prop(inputs, "select_mouse", expand=True)
sub = col.column()
sub.label(text="Double Click:")
sub.prop(inputs, "double_click_time", text="Speed")
sub.separator()
sub.prop(inputs, "emulate_numpad")
sub.separator()
sub.label(text="Orbit Style:")
sub.row().prop(inputs, "view_rotation", expand=True)
sub.label(text="Zoom Style:")
sub.row().prop(inputs, "viewport_zoom_style", expand=True)
if inputs.viewport_zoom_style == 'DOLLY':
sub.row().prop(inputs, "zoom_axis", expand=True)
sub.prop(inputs, "invert_zoom_direction")
#sub.prop(inputs, "use_middle_mouse_paste")
#col.separator()
#sub = col.column()
#sub.label(text="Mouse Wheel:")
#sub.prop(view, "wheel_scroll_lines", text="Scroll Lines")
col.separator()
sub = col.column()
sub.label(text="NDOF Device:")
sub.prop(inputs, "ndof_pan_speed", text="Pan Speed")
sub.prop(inputs, "ndof_rotate_speed", text="Orbit Speed")
row.separator()
def draw_filtered(self, kc, layout):
for km in kc.keymaps:
filtered_items = [kmi for kmi in km.items if kmi.name.lower().find(kc.filter.lower()) != -1]
if len(filtered_items) != 0:
km = km.active()
col = layout.column()
col.set_context_pointer("keymap", km)
row = col.row()
row.label(text=km.name, icon="DOT")
row.label()
row.label()
if km.user_defined:
row.operator("wm.keymap_restore", text="Restore")
else:
row.operator("wm.keymap_edit", text="Edit")
for kmi in filtered_items:
self.draw_kmi(kc, km, kmi, col, 1)
def draw_hierarchy(self, defkc, layout):
for entry in KM_HIERARCHY:
self.draw_entry(defkc, entry, layout)
def draw(self, context):
layout = self.layout
userpref = context.user_preferences
wm = context.manager
inputs = userpref.inputs
split = layout.split(percentage=0.25)
# Input settings
self.draw_input_prefs(inputs, split)
# Keymap Settings
col = split.column()
# kc = wm.active_keyconfig
kc = wm.default_keyconfig
sub = col.column()
subsplit = sub.split()
subcol = subsplit.column()
subcol.prop_object(wm, "active_keyconfig", wm, "keyconfigs", text="Configuration:")
subcol = subsplit.column()
subcol.prop(kc, "filter", icon="VIEWZOOM")
col.separator()
if kc.filter != "":
self.draw_filtered(kc, col)
else:
self.draw_hierarchy(kc, col)
bpy.types.register(USERPREF_HT_header)
bpy.types.register(USERPREF_PT_tabs)
bpy.types.register(USERPREF_PT_interface)
bpy.types.register(USERPREF_PT_theme)
bpy.types.register(USERPREF_PT_edit)
bpy.types.register(USERPREF_PT_system)
bpy.types.register(USERPREF_PT_file)
bpy.types.register(USERPREF_PT_input)
from bpy.props import *
class WM_OT_keyconfig_export(bpy.types.Operator):
"Export key configuration to a python script."
bl_idname = "wm.keyconfig_export"
bl_label = "Export Key Configuration..."
path = bpy.props.StringProperty(name="File Path", description="File path to write file to.")
def _string_value(self, value):
result = ""
if isinstance(value, str):
if value != "":
result = "\'%s\'" % value
elif isinstance(value, bool):
if value:
result = "True"
else:
result = "False"
elif isinstance(value, float):
result = "%.10f" % value
elif isinstance(value, int):
result = "%d" % value
elif getattr(value, '__len__', False):
if len(value):
result = "["
for i in range(0, len(value)):
result += self._string_value(value[i])
if i != len(value)-1:
result += ", "
result += "]"
else:
print("Export key configuration: can't write ", value)
return result
def execute(self, context):
if not self.properties.path:
raise Exception("File path not set.")
f = open(self.properties.path, "w")
if not f:
raise Exception("Could not open file.")
wm = context.manager
kc = wm.active_keyconfig
f.write('# Configuration %s\n' % kc.name)
f.write("wm = bpy.data.windowmanagers[0]\n")
f.write("kc = wm.add_keyconfig(\'%s\')\n\n" % kc.name)
for km in kc.keymaps:
km = km.active()
f.write("# Map %s\n" % km.name)
f.write("km = kc.add_keymap(\'%s\', space_type=\'%s\', region_type=\'%s\', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.modal))
for kmi in km.items:
if km.modal:
f.write("kmi = km.add_modal_item(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value))
else:
f.write("kmi = km.add_item(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value))
if kmi.any:
f.write(", any=True")
else:
if kmi.shift:
f.write(", shift=True")
if kmi.ctrl:
f.write(", ctrl=True")
if kmi.alt:
f.write(", alt=True")
if kmi.oskey:
f.write(", oskey=True")
if kmi.key_modifier and kmi.key_modifier != 'NONE':
f.write(", key_modifier=\'%s\'" % kmi.key_modifier)
f.write(")\n")
props = kmi.properties
if props is not None:
for pname in dir(props):
if props.is_property_set(pname) and not props.is_property_hidden(pname):
value = eval("props.%s" % pname)
value = self._string_value(value)
if value != "":
f.write("kmi.properties.%s = %s\n" % (pname, value))
f.write("\n")
f.close()
return ('FINISHED',)
def invoke(self, context, event):
wm = context.manager
wm.add_fileselect(self)
return ('RUNNING_MODAL',)
class WM_OT_keymap_edit(bpy.types.Operator):
"Edit key map."
bl_idname = "wm.keymap_edit"
bl_label = "Edit Key Map"
def execute(self, context):
wm = context.manager
km = context.keymap
km.copy_to_user()
return ('FINISHED',)
class WM_OT_keymap_restore(bpy.types.Operator):
"Restore key map(s)."
bl_idname = "wm.keymap_restore"
bl_label = "Restore Key Map(s)"
all = BoolProperty(attr="all", name="All Keymaps", description="Restore all keymaps to default.")
def execute(self, context):
wm = context.manager
if self.properties.all:
for km in wm.default_keyconfig.keymaps:
km.restore_to_default()
else:
km = context.keymap
km.restore_to_default()
return ('FINISHED',)
class WM_OT_keyitem_restore(bpy.types.Operator):
"Restore key map item."
bl_idname = "wm.keyitem_restore"
bl_label = "Restore Key Map Item"
def poll(self, context):
kmi = context.keyitem
km = context.keymap
return km and kmi and kmi.id != 0
def execute(self, context):
wm = context.manager
kmi = context.keyitem
km = context.keymap
km.restore_item_to_default(kmi)
return ('FINISHED',)
class WM_OT_keyitem_add(bpy.types.Operator):
"Add key map item."
bl_idname = "wm.keyitem_add"
bl_label = "Add Key Map Item"
def execute(self, context):
wm = context.manager
km = context.keymap
if km.modal:
km.add_modal_item("", 'A', 'PRESS') # kmi
else:
km.add_item("", 'A', 'PRESS') # kmi
return ('FINISHED',)
class WM_OT_keyitem_remove(bpy.types.Operator):
"Remove key map item."
bl_idname = "wm.keyitem_remove"
bl_label = "Remove Key Map Item"
def execute(self, context):
wm = context.manager
kmi = context.keyitem
km = context.keymap
km.remove_item(kmi)
return ('FINISHED',)
bpy.ops.add(WM_OT_keyconfig_export)
bpy.ops.add(WM_OT_keymap_edit)
bpy.ops.add(WM_OT_keymap_restore)
bpy.ops.add(WM_OT_keyitem_add)
bpy.ops.add(WM_OT_keyitem_remove)
bpy.ops.add(WM_OT_keyitem_restore)