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Benoit Bolsee 672492f563 BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
This function sets the maximum number of logic frame executed per render frame.
Valid values: 1..5

This function is useful to control the amount of processing consumed by logic.
By default, up to 5 logic frames can be executed per render frame. This is fine
as long as the time spent on logic is negligible compared to the render time. 
If it's not the case, the default value will drag the performance of the game
down by executing unnecessary logic frames that take up most of the CPU time. 

You can avoid that by lowering the value with this function. 
The drawback is less precision in the logic system to physics and I/O activity.
	
Note that it does not affect the physics system: physics will still run 
at full frame rate (actually up to 5 times the ticrate).
You can further control the render frame rate with GameLogic.setLogicTicRate().
2009-05-01 16:35:06 +00:00
bin/.blender Move Korean file from kr to ko also updated it to newer file. 2008-09-29 15:02:20 +00:00
blenderplayer Addes jpeg2000 support to cmake. 2009-03-06 15:46:13 +00:00
CMake Fix: compiling with cmake 2.4 didn't work anymore due to a 2008-09-05 21:57:34 +00:00
config enable game engine and player by default 2009-04-30 10:41:39 +00:00
doc * add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries. 2008-11-09 21:00:49 +00:00
extern Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
intern BGE: slow parent was causing scaling distortion, now use correct quaternion interpolation. 2009-04-16 20:13:13 +00:00
po Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
projectfiles Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
projectfiles_vc7 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
projectfiles_vc9 BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
release remove uneeded checks and testMethod from KX_ConstraintWrapper, typo in import_obj 2009-04-29 10:24:12 +00:00
source BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00
tools SCons 2009-04-30 10:18:50 +00:00
CMakeLists.txt CMake files changes for FFMpeg update 2009-04-27 22:14:51 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
README Patch #17310: Fixing urls in main README 2008-07-12 06:18:06 +00:00
SConstruct Scons epydos changed options 2009-04-19 22:02:48 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

Getting Involved:
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Community:
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The Blender project homepage:
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Documentation:
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Bug tracker:
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Feature request tracker:
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