forked from bartvdbraak/blender
b2824fe23a
Gilles meant) and added some extra doxygen tags I had lying around. Removed the cocoa file since it was rubbish. Maarten
80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/**
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* @file GHOST_Buttons.h
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* Declaration of GHOST_Buttons struct.
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*/
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#ifndef _GHOST_BUTTONS_H_
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#define _GHOST_BUTTONS_H_
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#include "GHOST_Types.h"
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/**
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* This struct stores the state of the mouse buttons.
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* Buttons can be set using button masks.
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* @author Maarten Gribnau
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* @date May 15, 2001
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*/
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struct GHOST_Buttons {
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/**
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* Constructor.
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*/
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GHOST_Buttons();
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/**
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* Returns the state of a single button.
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* @param mask. Key button to return.
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* @return The state of the button (pressed == true).
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*/
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virtual bool get(GHOST_TButtonMask mask) const;
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/**
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* Updates the state of a single button.
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* @param mask. Button state to update.
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* @param down. The new state of the button.
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*/
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virtual void set(GHOST_TButtonMask mask, bool down);
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/**
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* Sets the state of all buttons to up.
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*/
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virtual void clear();
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GHOST_TUns8 m_ButtonLeft : 1;
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GHOST_TUns8 m_ButtonMiddle : 1;
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GHOST_TUns8 m_ButtonRight : 1;
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};
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#endif // _GHOST_BUTTONS_H_
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