forked from bartvdbraak/blender
29605fc06d
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed. This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
152 lines
4.0 KiB
CMake
152 lines
4.0 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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SET(INC
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.
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../../../source/kernel/gen_system
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../../../intern/string
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../../../intern/guardedalloc
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../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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../../../source/gameengine/Converter
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../../../source/blender/imbuf
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/python
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../../../source/blender/python/generic
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../../../source/blender
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../../../source/blender/makesdna
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../../../source/gameengine/Rasterizer
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../../../source/gameengine/GameLogic
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../../../source/gameengine/Expressions
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../../../source/gameengine/Ketsji/KXNetwork
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../../../source/gameengine/Network
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../../../source/gameengine/SceneGraph
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../../../source/gameengine/Physics/common
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../../../source/gameengine/Network/LoopBackNetwork
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../../../intern/audaspace/intern
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../../../source/blender/blenloader
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../../../source/blender/gpu
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../../../extern/glew/include
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)
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SET(SRC
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BL_BlenderShader.cpp
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BL_Material.cpp
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BL_Shader.cpp
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BL_Texture.cpp
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KX_ArmatureSensor.cpp
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KX_BlenderMaterial.cpp
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KX_BulletPhysicsController.cpp
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KX_Camera.cpp
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KX_CameraActuator.cpp
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KX_CameraIpoSGController.cpp
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KX_ConstraintActuator.cpp
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KX_ConstraintWrapper.cpp
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KX_ConvertPhysicsObjects.cpp
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KX_Dome.cpp
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KX_EmptyObject.cpp
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KX_GameActuator.cpp
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KX_GameObject.cpp
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KX_IPO_SGController.cpp
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KX_IPhysicsController.cpp
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KX_IpoActuator.cpp
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KX_KetsjiEngine.cpp
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KX_Light.cpp
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KX_LightIpoSGController.cpp
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KX_MaterialIpoController.cpp
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KX_MeshProxy.cpp
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KX_MotionState.cpp
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KX_MouseFocusSensor.cpp
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KX_NearSensor.cpp
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KX_ObColorIpoSGController.cpp
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KX_ObjectActuator.cpp
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KX_OrientationInterpolator.cpp
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KX_ParentActuator.cpp
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KX_PhysicsObjectWrapper.cpp
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KX_PolyProxy.cpp
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KX_PolygonMaterial.cpp
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KX_PositionInterpolator.cpp
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KX_PyConstraintBinding.cpp
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KX_PyMath.cpp
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KX_PythonInit.cpp
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KX_PythonInitTypes.cpp
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KX_PythonSeq.cpp
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KX_RadarSensor.cpp
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KX_RayCast.cpp
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KX_RayEventManager.cpp
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KX_RaySensor.cpp
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KX_SCA_AddObjectActuator.cpp
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KX_SCA_DynamicActuator.cpp
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KX_SCA_EndObjectActuator.cpp
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KX_SCA_ReplaceMeshActuator.cpp
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KX_SG_BoneParentNodeRelationship.cpp
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KX_SG_NodeRelationships.cpp
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KX_ScalarInterpolator.cpp
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KX_ScalingInterpolator.cpp
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KX_Scene.cpp
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KX_SceneActuator.cpp
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KX_SoundActuator.cpp
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KX_StateActuator.cpp
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KX_TimeCategoryLogger.cpp
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KX_TimeLogger.cpp
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KX_TouchEventManager.cpp
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KX_TouchSensor.cpp
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KX_TrackToActuator.cpp
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KX_VehicleWrapper.cpp
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KX_VertexProxy.cpp
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KX_VisibilityActuator.cpp
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KX_WorldInfo.cpp
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KX_WorldIpoController.cpp
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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IF(WITH_SDL)
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SET(INC ${INC} ${SDL_INCLUDE_DIR})
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ELSE(WITH_SDL)
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ADD_DEFINITIONS(-DDISABLE_SDL)
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ENDIF(WITH_SDL)
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IF(WITH_PYTHON)
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LIST(APPEND INC ${PYTHON_INC})
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ELSE(WITH_PYTHON)
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ADD_DEFINITIONS(-DDISABLE_PYTHON)
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ENDIF(WITH_PYTHON)
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IF(WITH_FFMPEG)
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ADD_DEFINITIONS(-DWITH_FFMPEG)
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ENDIF(WITH_FFMPEG)
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IF(WITH_BULLET)
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ADD_DEFINITIONS(-DUSE_BULLET)
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LIST(APPEND INC ../../../extern/bullet2/src)
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LIST(APPEND INC ../../../source/gameengine/Physics/Bullet )
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ENDIF(WITH_BULLET)
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BLENDERLIB(bf_ketsji "${SRC}" "${INC}")
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