blender/release/scripts/object_active_to_other.py
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

59 lines
1.5 KiB
Python

#!BPY
"""
Name: 'Copy Active to Selected'
Blender: 249
Group: 'Object'
Tooltip: 'For every selected object, copy the active to their loc/size/rot'
"""
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Script copyright (C) Campbell Barton
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import Window, sys, Draw
import bpy
def my_object_util(sce):
ob_act = sce.objects.active
if not ob_act:
Draw.PupMenu('Error%t|No active object selected')
return
mats = [ob.matrixWorld for ob in sce.objects.context if ob != ob_act]
for m in mats:
ob_copy = ob_act.copy()
sce.objects.link(ob_copy)
ob_copy.setMatrix(m)
ob_copy.Layers = ob.Layers
def main():
sce = bpy.data.scenes.active
Window.WaitCursor(1)
my_object_util(sce)
Window.WaitCursor(0)
if __name__ == '__main__':
main()