blender/source/gameengine/PyDoc
Joseph Eagar 67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
..
API_intro.py BGE pyAPI update 2009-06-21 17:40:56 +00:00
bge_api_validate_py.txt 2.50: 2009-06-08 20:08:19 +00:00
epy_docgen.sh 2.50: 2009-06-08 20:08:19 +00:00
GameKeys.py 2.50: 2009-06-08 20:08:19 +00:00
GameLogic.py merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
GameTypes.py BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc. 2009-12-08 08:58:24 +00:00
Makefile adding files from merge. 2009-03-01 06:47:11 +00:00
Rasterizer.py 2.50: 2009-06-08 20:08:19 +00:00
SConscript merge with trunk/2.5 at r23876 2009-10-22 23:22:05 +00:00