blender/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
Tamito Kajiyama 68b0a8e390 Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly.  Additional code clean-up was also made.
2013-02-23 01:12:23 +00:00

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1.7 KiB
Python

#
# Filename : anisotropic_diffusion.py
# Author : Fredo Durand
# Date : 12/08/2004
# Purpose : Smoothes lines using an anisotropic diffusion scheme
#
#############################################################################
#
# Copyright (C) : Please refer to the COPYRIGHT file distributed
# with this source distribution.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
#############################################################################
from freestyle_init import *
from logical_operators import *
from shaders import *
# pyDiffusion2Shader parameters
offset = 0.25
nbIter = 30
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select( upred )
bpred = TrueBP1D()
Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred) )
shaders_list = [
ConstantThicknessShader(4),
StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
SamplingShader(2),
pyDiffusion2Shader(offset, nbIter),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1)
]
Operators.create(TrueUP1D(), shaders_list)