blender/source/gameengine/Converter
Campbell Barton 690d5192f0 code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked in the code but wasnt accessible from the UI this wasn't even accessible from the UI in 2.4x.
This would only paint onto faces from the active material. however we're better off using selection here IMHO (adding support for material selection in paint mask mode).

also quiet some warnings.
2012-09-18 04:55:52 +00:00
..
BL_ActionActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ActionActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ArmatureActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureActuator.h style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureChannel.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureChannel.h style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureConstraint.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureConstraint.h style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureObject.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureObject.h style cleanup 2012-09-16 04:58:18 +00:00
BL_BlenderDataConversion.cpp code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked in the code but wasnt accessible from the UI this wasn't even accessible from the UI in 2.4x. 2012-09-18 04:55:52 +00:00
BL_BlenderDataConversion.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_DeformableGameObject.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_DeformableGameObject.h style cleanup 2012-09-16 04:58:18 +00:00
BL_MeshDeformer.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_MeshDeformer.h style cleanup 2012-07-21 22:58:08 +00:00
BL_ModifierDeformer.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ModifierDeformer.h style cleanup 2012-09-16 04:58:18 +00:00
BL_ShapeActionActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ShapeActionActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
BL_ShapeDeformer.cpp code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
BL_ShapeDeformer.h style cleanup 2012-09-16 04:58:18 +00:00
BL_SkinDeformer.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_SkinDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BlenderWorldInfo.cpp style cleanup 2012-09-16 04:58:18 +00:00
BlenderWorldInfo.h style cleanup 2012-09-16 04:58:18 +00:00
CMakeLists.txt Fix for windows compile. 2012-04-28 22:59:55 +00:00
KX_BlenderScalarInterpolator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_BlenderScalarInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_BlenderSceneConverter.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_BlenderSceneConverter.h BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts. 2012-07-22 22:58:12 +00:00
KX_ConvertActuators.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ConvertActuators.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertControllers.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ConvertControllers.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConvertProperties.cpp fix for a strange linking error where set_property() in source/blender/blenkernel/intern/property.c would get mixed up with an X11 function of the same name. it crashed blender loading on my system. 2012-09-18 04:35:30 +00:00
KX_ConvertProperties.h style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
KX_ConvertSensors.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ConvertSensors.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IpoConvert.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_IpoConvert.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SoftBodyDeformer.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SoftBodyDeformer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Fix for windows compile. 2012-04-28 22:59:55 +00:00