..
BL_ActionActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ActionActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
BL_ArmatureActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureActuator.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureChannel.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureChannel.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureConstraint.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureConstraint.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureObject.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ArmatureObject.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_BlenderDataConversion.cpp
code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked in the code but wasnt accessible from the UI this wasn't even accessible from the UI in 2.4x.
2012-09-18 04:55:52 +00:00
BL_BlenderDataConversion.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
BL_DeformableGameObject.cpp
style cleanup
2012-06-06 22:38:39 +00:00
BL_DeformableGameObject.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_MeshDeformer.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_MeshDeformer.h
style cleanup
2012-07-21 22:58:08 +00:00
BL_ModifierDeformer.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ModifierDeformer.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_ShapeActionActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_ShapeActionActuator.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
BL_ShapeDeformer.cpp
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
BL_ShapeDeformer.h
style cleanup
2012-09-16 04:58:18 +00:00
BL_SkinDeformer.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BL_SkinDeformer.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
BlenderWorldInfo.cpp
style cleanup
2012-09-16 04:58:18 +00:00
BlenderWorldInfo.h
style cleanup
2012-09-16 04:58:18 +00:00
CMakeLists.txt
Fix for windows compile.
2012-04-28 22:59:55 +00:00
KX_BlenderScalarInterpolator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_BlenderScalarInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_BlenderSceneConverter.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_BlenderSceneConverter.h
BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
2012-07-22 22:58:12 +00:00
KX_ConvertActuators.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConvertActuators.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_ConvertControllers.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConvertControllers.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_ConvertProperties.cpp
fix for a strange linking error where set_property() in source/blender/blenkernel/intern/property.c would get mixed up with an X11 function of the same name. it crashed blender loading on my system.
2012-09-18 04:35:30 +00:00
KX_ConvertProperties.h
style cleanup: guys - set your editors to tabs!
2012-05-01 17:51:03 +00:00
KX_ConvertSensors.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ConvertSensors.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_IpoConvert.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_IpoConvert.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
KX_SoftBodyDeformer.cpp
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
KX_SoftBodyDeformer.h
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
2012-06-25 09:14:37 +00:00
SConscript
Fix for windows compile.
2012-04-28 22:59:55 +00:00