blender/intern/cycles/kernel
Brecht Van Lommel 690de79580 Cycles: some tweaks for apple opencl with ATI cards, to get it working up to
the level of ambient occlusion render, shaders still fail. Fixes found with
much help from Jens and Dalai.
2011-12-20 17:36:56 +00:00
..
osl Cycles Gamma Node 2011-12-16 20:35:06 +00:00
svm Cycles Gamma Node 2011-12-16 20:35:06 +00:00
CMakeLists.txt Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
kernel_bvh.h Cycles: 2011-12-02 14:26:28 +00:00
kernel_camera.h Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
kernel_compat_cpu.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_compat_cuda.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_compat_opencl.h Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
kernel_differential.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_displace.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_emission.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_film.h Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Cycles: 2011-10-15 23:49:01 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_object.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_optimized.cpp Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel_path.h Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel_shader.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_textures.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
kernel.cl Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel.cpp Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel.cu Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel.h Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00