blender/intern/itasc/WorldObject.hpp
Campbell Barton 1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00

31 lines
641 B
C++

/*
* WorldObject.h
*
* Created on: Feb 10, 2009
* Author: benoitbolsee
*/
#ifndef WORLDOBJECT_HPP_
#define WORLDOBJECT_HPP_
#include "UncontrolledObject.hpp"
namespace iTaSC{
class WorldObject: public UncontrolledObject {
public:
WorldObject();
virtual ~WorldObject();
virtual void updateCoordinates(const struct EvaluationContext *eval_ctx, const Timestamp& timestamp) {};
virtual void updateKinematics(const Timestamp& timestamp) {};
virtual void pushCache(const Timestamp& timestamp) {};
virtual void initCache(Cache *_cache) {};
protected:
virtual void updateJacobian() {}
};
}
#endif /* WORLDOBJECT_H_ */