forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Copyright 2013 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#ifndef OPENSUBDIV_GL_MESH_DRAW_H_
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#define OPENSUBDIV_GL_MESH_DRAW_H_
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#include <stdint.h> // for bool
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struct OpenSubdiv_GLMesh;
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namespace opensubdiv_capi {
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void GLMeshDisplayPrepare(struct OpenSubdiv_GLMesh *gl_mesh,
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const bool use_osd_glsl,
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const int active_uv_index);
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void GLMeshDisplayDrawPatches(OpenSubdiv_GLMesh *gl_mesh,
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const bool fill_quads,
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const int start_patch,
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const int num_patches);
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} // namespace opensubdiv_capi
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#endif // OPENSUBDIV_GL_MESH_DRAW_H_
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