forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat |
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gpu_shader_opensubdiv_fragment.glsl | ||
gpu_shader_opensubdiv_geometry.glsl | ||
gpu_shader_opensubdiv_vertex.glsl |