blender/source/gameengine
Campbell Barton 6a2e5ad599 [#25815] Patch gcc 4.6
with minor edits, made sure it works in CMake too.
2011-01-27 00:02:25 +00:00
..
BlenderRoutines bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera 2011-01-26 22:16:58 +00:00
Converter BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286. 2011-01-23 17:17:21 +00:00
Expressions remove/comment unused defines, also zero FileGlobal.filename to quiet valgrind. 2011-01-16 21:12:38 +00:00
GameLogic [#25815] Patch gcc 4.6 2011-01-27 00:02:25 +00:00
GamePlayer use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
Ketsji [#25815] Patch gcc 4.6 2011-01-27 00:02:25 +00:00
Network rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Physics [#25815] Patch gcc 4.6 2011-01-27 00:02:25 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SceneGraph rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
VideoTexture use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00