blender/source/gameengine/VideoTexture/ImageRender.cpp
Benoit Bolsee 6a51ba54cd VideoTexture: new ImageRender class for Render To Texture
The new class VideoTexture.ImageRender() is available to perform
render to texture in the GE.

Constructor:

  VideoTexture.ImageRender(scene,cam)
    cam  : camera object that will be used for the render.
           It must be an inactive camera.
    scene: reference to the scene that will be rendered.
           The camera must be part of that scene.
  Returns an object that can be used as a source of a VideoTexture.Texture object

Methods: none

Attributes:

  background: 
     4-tuple representing the background color of the rendering
     as RGBA color components, each component being an integer 
     between 0 and 255. 
     Default value = [0,0,255,255] (=saturated blue)
     Note: athough the alpha component can be specified, it is not
           supported at the moment, the alpha channel of the rendered
           texture will always be 255. You can however introduce an
           alpha channel by appending a FilterBlueScreen() filter, it
           will set the alpha to 0 (transparent) on all pixels that were
           not rendered.

  capsize:
     2-tuple representing the size of the render area as [x,y] number of pixels.
     Default value = largest rectangle with power of 2 dimensions that fits in the canvas 
     You may want to reduce the render area to increase performance. For example,
     a render area of [256,128] is probably sufficient to implement a car inner mirror.
     For best performance, use power of 2 dimensions and don't set any filter: this
     allows direct transfer between the GPU frame buffer and texture memory
     without going through the host.

  alpha: 
     Boolean indicating if the render alpha channel should be copied to the texture.
     Default value: False
     Experimental, do not use.

  whole:
     Boolean indicating if the entire canvas should be used for the rendering. 
     Default value: False
     Note: There is no reason to set this attribute to True: the rendering will
           in any case be scaled down to the largest rectangle with power of 2
           dimensions before transfering to the texture.

Attributes inherited from the ImageBase class:

  image : image binary data, read-only
  size  : [x,y] size of the texture, read-only
  scale : set to True for fast scale down in case the render area dimensions are not power of 2
  flip  : set to True for vertical flip. 
  filter: set a post-processing filter on the render.

Notes:

* Aspect Ratio
For consistent results in Blender and Blenderplayer, the same aspect ratio used
by Blender to draw the camera viewport (Scene(F10)->Format tab->Size X/Size Y) 
is also used during the rendering. You can control the portion of the scene that
will be rendered by "looking through the camera": the zone inside the outer dotted 
rectangle will be rendered to the texture.
In order to reproduce the scene without X/Y distortion, you must apply the texture
on an object or portion of object that has the same aspect ratio.

* Order of rendering
The rendereing is performed when you call the refresh() method of the parent 
Texture object. This happens outside the normal frame rendering and will have no 
effect on it.
However, if you want to use ImageViewport and ImageRender at the same time, be 
sure to refresh the viewport texture before the render texture because the latter
will destroy the frame buffer that is used by the former to update the texture.

* Scene status
The meshes are not updated during the render to texture: the rendered texture
is one frame late to the rendered frame with regards to mesh deformation.

* Example:

  cont = GameLogic.getCurrentController()
  # object that receives the texture
  obj = contr.getOwner()
  scene = GameLogic.getCurrentScene()
  # camera used for the render
  tvcam = scene.getObjectList()['OBtvcam']
  # assume obj has some faces UV assigned to tv.png
  matID = VideoTexture.materialID(obj, 'IMtv.png')
  GameLogic.tv = VideoTexture.Texture(obj, matID)
  GameLogic.tv.source = VideoTexture.ImageRender(scene,tvcam)
  GameLogic.tv.source.capsize = [256,256]
  # to render the texture, just call GameLogic.tv.refresh(True) on each frame.

You can download a demo game (with a video file) here:

  http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.zip

For those who have already downloaded the demo, you can just update the blend file:

  http://home.scarlet.be/~tsi46445/blender/VideoTextureDemo.blend
2008-11-26 17:47:42 +00:00

321 lines
11 KiB
C++

/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
// implementation
#include <PyObjectPlus.h>
#include <structmember.h>
#include <BIF_gl.h>
#include "KX_PythonInit.h"
#include "DNA_scene_types.h"
#include "ImageRender.h"
#include "ImageBase.h"
#include "BlendType.h"
#include "Exception.h"
ExceptionID SceneInvalid, CameraInvalid;
ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
// constructor
ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) :
ImageViewport(),
m_scene(scene),
m_camera(camera)
{
// initialize background colour
setBackground(0, 0, 255, 255);
// retrieve rendering objects
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
m_rendertools = m_engine->GetRenderTools();
}
// destructor
ImageRender::~ImageRender (void)
{
}
// set background color
void ImageRender::setBackground (int red, int green, int blue, int alpha)
{
m_background[0] = (red < 0) ? 0.f : (red > 255) ? 1.f : float(red)/255.f;
m_background[1] = (green < 0) ? 0.f : (green > 255) ? 1.f : float(green)/255.f;
m_background[2] = (blue < 0) ? 0.f : (blue > 255) ? 1.f : float(blue)/255.f;
m_background[3] = (alpha < 0) ? 0.f : (alpha > 255) ? 1.f : float(alpha)/255.f;
}
// capture image from viewport
void ImageRender::calcImage (unsigned int texId)
{
if (m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture
m_camera->GetViewport() || // camera must be inactive
m_camera == m_scene->GetActiveCamera())
{
// no need to compute texture in non texture rendering
m_avail = false;
return;
}
// render the scene from the camera
Render();
// get image from viewport
ImageViewport::calcImage(texId);
// restore OpenGL state
m_canvas->EndFrame();
}
void ImageRender::Render()
{
const float ortho = 100.0;
const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode();
// The screen area that ImageViewport will copy is also the rendering zone
m_canvas->SetViewPort(m_position[0], m_position[1], m_position[0]+m_capSize[0]-1, m_position[1]+m_capSize[1]-1);
m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime());
m_rendertools->BeginFrame(m_rasterizer);
m_engine->SetWorldSettings(m_scene->GetWorldInfo());
m_rendertools->SetAuxilaryClientInfo(m_scene);
m_rasterizer->DisplayFog();
// matrix calculation, don't apply any of the stereo mode
m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
if (m_camera->hasValidProjectionMatrix())
{
m_rasterizer->SetProjectionMatrix(m_camera->GetProjectionMatrix());
} else
{
RAS_FrameFrustum frustrum;
float lens = m_camera->GetLens();
bool orthographic = !m_camera->GetCameraData()->m_perspective;
float nearfrust = m_camera->GetCameraNear();
float farfrust = m_camera->GetCameraFar();
float aspect_ratio = 1.0f;
Scene *blenderScene = m_scene->GetBlenderScene();
if (orthographic) {
lens *= ortho;
nearfrust = (nearfrust + 1.0)*ortho;
farfrust *= ortho;
}
// compute the aspect ratio from frame blender scene settings so that render to texture
// works the same in Blender and in Blender player
if (blenderScene->r.ysch != 0)
aspect_ratio = float(blenderScene->r.xsch) / float(blenderScene->r.ysch);
RAS_FramingManager::ComputeDefaultFrustum(
nearfrust,
farfrust,
lens,
aspect_ratio,
frustrum);
MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
m_camera->SetProjectionMatrix(projmat);
}
MT_Transform camtrans(m_camera->GetWorldToCamera());
if (!m_camera->GetCameraData()->m_perspective)
camtrans.getOrigin()[2] *= ortho;
MT_Matrix4x4 viewmat(camtrans);
m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldPosition(),
m_camera->GetCameraLocation(), m_camera->GetCameraOrientation());
m_camera->SetModelviewMatrix(viewmat);
// restore the stereo mode now that the matrix is computed
m_rasterizer->SetStereoMode(stereomode);
// do not update the mesh, we don't want to do it more than once per frame
//m_scene->UpdateMeshTransformations();
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
}
// cast Image pointer to ImageRender
inline ImageRender * getImageRender (PyImage * self)
{ return static_cast<ImageRender*>(self->m_image); }
// python methods
// Blender Scene type
BlendType<KX_Scene> sceneType ("KX_Scene");
// Blender Camera type
BlendType<KX_Camera> cameraType ("KX_Camera");
// object initialization
static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
{
// parameters - scene object
PyObject * scene;
// camera object
PyObject * camera;
// parameter keywords
static char *kwlist[] = {"sceneObj", "cameraObj", NULL};
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO", kwlist, &scene, &camera))
return -1;
try
{
// get scene pointer
KX_Scene * scenePtr (NULL);
if (scene != NULL) scenePtr = sceneType.checkType(scene);
// throw exception if scene is not available
if (scenePtr == NULL) THRWEXCP(SceneInvalid, S_OK);
// get camera pointer
KX_Camera * cameraPtr (NULL);
if (camera != NULL) cameraPtr = cameraType.checkType(camera);
// throw exception if camera is not available
if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);
// get pointer to image structure
PyImage * self = reinterpret_cast<PyImage*>(pySelf);
// create source object
if (self->m_image != NULL) delete self->m_image;
self->m_image = new ImageRender(scenePtr, cameraPtr);
}
catch (Exception & exp)
{
exp.report();
return -1;
}
// initialization succeded
return 0;
}
// get background color
PyObject * getBackground (PyImage * self, void * closure)
{
return Py_BuildValue("[BBBB]",
getImageRender(self)->getBackground(0),
getImageRender(self)->getBackground(1),
getImageRender(self)->getBackground(2),
getImageRender(self)->getBackground(3));
}
// set color
static int setBackground (PyImage * self, PyObject * value, void * closure)
{
// check validity of parameter
if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 4
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 0))
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 1))
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 2))
|| !PyInt_Check(PySequence_Fast_GET_ITEM(value, 3)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 4 integer between 0 and 255");
return -1;
}
// set background color
getImageRender(self)->setBackground((unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 0))),
(unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 1))),
(unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 2))),
(unsigned char)(PyInt_AsLong(PySequence_Fast_GET_ITEM(value, 3))));
// success
return 0;
}
// methods structure
static PyMethodDef imageRenderMethods[] =
{ // methods from ImageBase class
{"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
{NULL}
};
// attributes structure
static PyGetSetDef imageRenderGetSets[] =
{
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
// attribute from ImageViewport
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
{(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL},
{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL},
// attributes from ImageBase class
{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
// define python type
PyTypeObject ImageRenderType =
{
PyObject_HEAD_INIT(NULL)
0, /*ob_size*/
"VideoTexture.ImageRender", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)Image_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
"Image source from render", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
imageRenderMethods, /* tp_methods */
0, /* tp_members */
imageRenderGetSets, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)ImageRender_init, /* tp_init */
0, /* tp_alloc */
Image_allocNew, /* tp_new */
};