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Sergey Sharybin 6a6bcea817 Fix #31800: Blender crash by rendering in connection with linked groups
Seems the issue was caused by render layer node overwritng active scene
when render button is clicked. It lead t situations when job was adding
with owner of rendering scene, but modal callback was checking for render
jobs existing for current active scene. There was no such jobs so operator
used to finish at this point and free report list used by render pipeline.

Solved by storing operator owner in operator's custom data. Probably
there's nicer way to do fix this issue but currently can't think of it.
2012-08-01 19:22:04 +00:00
build_files Initial support for numpy in scons 2012-07-27 16:01:33 +00:00
doc fix for building docs 2012-07-30 10:44:57 +00:00
extern Code cleanup: silence some -Wnarrowing warnings from C++11 2012-08-01 15:02:09 +00:00
intern Cycles: 2012-08-01 14:56:15 +00:00
release make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. 2012-08-01 13:28:19 +00:00
source Fix #31800: Blender crash by rendering in connection with linked groups 2012-08-01 19:22:04 +00:00
CMakeLists.txt Update build systems to copy needed dlls from MinGW-w64, turn openmp on by default for MinGW. 2012-07-05 11:39:11 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile More spell checking. 2012-07-04 15:04:38 +00:00
SConstruct OSX/scons: fix compiling on the new OSX 10.8 (Mountain Lion) with delivered Xcode 4.4 2012-07-26 11:08:56 +00:00