forked from bartvdbraak/blender
6c5c58e057
See mailing list for additional information.
172 lines
4.4 KiB
C++
172 lines
4.4 KiB
C++
/*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN LGPL LICENSE BLOCK *****
|
|
*
|
|
* Copyright 2009 Jörg Hermann Müller
|
|
*
|
|
* This file is part of AudaSpace.
|
|
*
|
|
* AudaSpace is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* AudaSpace is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* ***** END LGPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef AUD_OPENALDEVICE
|
|
#define AUD_OPENALDEVICE
|
|
|
|
#include "AUD_IDevice.h"
|
|
#include "AUD_I3DDevice.h"
|
|
struct AUD_OpenALHandle;
|
|
struct AUD_OpenALBufferedFactory;
|
|
class AUD_ConverterFactory;
|
|
|
|
#include <AL/al.h>
|
|
#include <AL/alc.h>
|
|
#include <list>
|
|
#include <pthread.h>
|
|
|
|
/**
|
|
* This device plays through OpenAL.
|
|
*/
|
|
class AUD_OpenALDevice : public AUD_IDevice, public AUD_I3DDevice
|
|
{
|
|
private:
|
|
/**
|
|
* The OpenAL device handle.
|
|
*/
|
|
ALCdevice* m_device;
|
|
|
|
/**
|
|
* The OpenAL context.
|
|
*/
|
|
ALCcontext* m_context;
|
|
|
|
/**
|
|
* The specification of the device.
|
|
*/
|
|
AUD_Specs m_specs;
|
|
|
|
/**
|
|
* Whether the device has the AL_EXT_MCFORMATS extension.
|
|
*/
|
|
bool m_useMC;
|
|
|
|
/**
|
|
* The converter factory for readers with wrong input format.
|
|
*/
|
|
AUD_ConverterFactory* m_converter;
|
|
|
|
/**
|
|
* The list of sounds that are currently playing.
|
|
*/
|
|
std::list<AUD_OpenALHandle*>* m_playingSounds;
|
|
|
|
/**
|
|
* The list of sounds that are currently paused.
|
|
*/
|
|
std::list<AUD_OpenALHandle*>* m_pausedSounds;
|
|
|
|
/**
|
|
* The list of buffered factories.
|
|
*/
|
|
std::list<AUD_OpenALBufferedFactory*>* m_bufferedFactories;
|
|
|
|
/**
|
|
* The mutex for locking.
|
|
*/
|
|
pthread_mutex_t m_mutex;
|
|
|
|
/**
|
|
* The streaming thread.
|
|
*/
|
|
pthread_t m_thread;
|
|
|
|
/**
|
|
* The condition for streaming thread wakeup.
|
|
*/
|
|
bool m_playing;
|
|
|
|
/**
|
|
* Buffer size.
|
|
*/
|
|
int m_buffersize;
|
|
|
|
/**
|
|
* Starts the streaming thread.
|
|
*/
|
|
void start();
|
|
|
|
/**
|
|
* Checks if a handle is valid.
|
|
* \param handle The handle to check.
|
|
* \return Whether the handle is valid.
|
|
*/
|
|
bool isValid(AUD_Handle* handle);
|
|
|
|
/**
|
|
* Gets the format according to the specs.
|
|
* \param format The variable to put the format into.
|
|
* \param specs The specs to read the format from.
|
|
* \return Whether the format is valid or not.
|
|
*/
|
|
bool getFormat(ALenum &format, AUD_Specs specs);
|
|
|
|
public:
|
|
/**
|
|
* Opens the OpenAL audio device for playback.
|
|
* \param specs The wanted audio specification.
|
|
* \param buffersize The size of the internal buffer.
|
|
* \note The specification really used for opening the device may differ.
|
|
* \note The buffersize will be multiplicated by three for this device.
|
|
* \exception AUD_Exception Thrown if the audio device cannot be opened.
|
|
*/
|
|
AUD_OpenALDevice(AUD_Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
|
|
|
|
/**
|
|
* Streaming thread main function.
|
|
*/
|
|
void updateStreams();
|
|
|
|
virtual ~AUD_OpenALDevice();
|
|
|
|
virtual AUD_Specs getSpecs();
|
|
virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
|
|
virtual bool pause(AUD_Handle* handle);
|
|
virtual bool resume(AUD_Handle* handle);
|
|
virtual bool stop(AUD_Handle* handle);
|
|
virtual bool setKeep(AUD_Handle* handle, bool keep);
|
|
virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message);
|
|
virtual bool seek(AUD_Handle* handle, float position);
|
|
virtual float getPosition(AUD_Handle* handle);
|
|
virtual AUD_Status getStatus(AUD_Handle* handle);
|
|
virtual void lock();
|
|
virtual void unlock();
|
|
virtual bool checkCapability(int capability);
|
|
virtual bool setCapability(int capability, void *value);
|
|
virtual bool getCapability(int capability, void *value);
|
|
|
|
virtual AUD_Handle* play3D(AUD_IFactory* factory, bool keep = false);
|
|
virtual bool updateListener(AUD_3DData &data);
|
|
virtual bool setSetting(AUD_3DSetting setting, float value);
|
|
virtual float getSetting(AUD_3DSetting setting);
|
|
virtual bool updateSource(AUD_Handle* handle, AUD_3DData &data);
|
|
virtual bool setSourceSetting(AUD_Handle* handle,
|
|
AUD_3DSourceSetting setting, float value);
|
|
virtual float getSourceSetting(AUD_Handle* handle,
|
|
AUD_3DSourceSetting setting);
|
|
};
|
|
|
|
#endif //AUD_OPENALDEVICE
|