forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
11 lines
446 B
Python
11 lines
446 B
Python
#!/usr/bin/python
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Import ('env')
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sources = 'gen_messaging/intern/messaging.c gen_system/GEN_HashedPtr.cpp'
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sources += ' gen_system/GEN_Matrix4x4.cpp gen_system/SYS_SingletonSystem.cpp'
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sources += ' gen_system/SYS_System.cpp'
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incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include #/source/blender/blenloader '
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env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['core', 'player'], priority = [400, 150] )
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