forked from bartvdbraak/blender
d52400bfbd
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
31 lines
984 B
Python
31 lines
984 B
Python
#!/usr/bin/python
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Import ('env')
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SConscript(['BlenderRoutines/SConscript',
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'Converter/SConscript',
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'Expressions/SConscript', #310
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'GameLogic/SConscript',
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'Ketsji/SConscript',
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'Ketsji/KXNetwork/SConscript',
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'Network/SConscript',
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'Network/LoopBackNetwork/SConscript',
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'Physics/common/SConscript',
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'Physics/Dummy/SConscript',
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'Rasterizer/SConscript',
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'Rasterizer/RAS_OpenGLRasterizer/SConscript',
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'SceneGraph/SConscript',
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'Physics/Bullet/SConscript',
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'VideoTexture/SConscript'
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])
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if env['WITH_BF_SOLID']:
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SConscript(['Physics/Sumo/SConscript'])
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if env['WITH_BF_PLAYER']:
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SConscript(['GamePlayer/SConscript'])
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#if user_options_dict['USE_PHYSICS'] == 'solid':
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# SConscript(['Physics/Sumo/SConscript'])
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#elif user_options_dict['USE_PHYSICS'] == 'ode':
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# SConscript(['Physics/BlOde/SConscript'])
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