blender/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
Sergej Reich 47c96081d0 rigidbody: Add rigid body constraints
Constraints connect two rigid bodies.
Depending on which constraint is used different degrees of freedom
are limited, e.g. a hinge constraint only allows the objects to rotate
around a common axis.

Constraints are implemented as individual objects and bahave similar to
rigid bodies in terms of adding/removing/validating.

The position and orientation of the constraint object is the pivot point
of the constraint.

Constraints have their own group in the rigid body world.

To make connecting rigid bodies easier, there is a "Connect" operator that
creates an empty objects with a rigid body constraint connecting the selected
objects to active.

Currently the following constraints are implemented:
* Fixed
* Point
* Hinge
* Slider
* Piston
* Generic

Note: constraint limits aren't animatable yet).
2013-01-23 05:56:56 +00:00

216 lines
7.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
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# <pep8 compliant>
import bpy
from bpy.types import Panel
class PHYSICS_PT_rigidbody_constraint_panel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Rigid Body Constraint"
@classmethod
def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.rigid_body_constraint and (not rd.use_game_engine))
def draw(self, context):
layout = self.layout
ob = context.object
rbc = ob.rigid_body_constraint
if rbc:
layout.prop(rbc, "type")
split = layout.split()
row = split.row()
row.prop(rbc, "enabled")
row.prop(rbc, "disable_collisions")
split = layout.split()
split.prop(rbc, "object1")
split = layout.split()
split.prop(rbc, "object2")
split = layout.split()
col = split.row()
col.prop(rbc, "use_breaking")
sub = col.column()
sub.active = rbc.use_breaking
sub.prop(rbc, "breaking_threshold", text="Threshold")
split = layout.split()
col = split.row()
col.prop(rbc, "override_solver_iterations", text="Override Iterations")
sub = col.split()
sub.active = rbc.override_solver_iterations
sub.prop(rbc, "num_solver_iterations", text="Iterations")
if rbc.type == 'HINGE':
col = layout.column(align=True)
col.label("Limits:")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
elif rbc.type == 'SLIDER':
col = layout.column(align=True)
col.label("Limits:")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
elif rbc.type == 'PISTON':
col = layout.column(align=True)
col.label("Limits:")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
col = layout.column(align=True)
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = layout.column(align=True)
col.label("Limits:")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_y", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_lin_y
sub.prop(rbc, "limit_lin_y_lower", text="Lower")
sub.prop(rbc, "limit_lin_y_upper", text="Upper")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_z", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_lin_z
sub.prop(rbc, "limit_lin_z_lower", text="Lower")
sub.prop(rbc, "limit_lin_z_upper", text="Upper")
col = layout.column(align=True)
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_y", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
row = col.row()
sub = row.row()
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row()
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
if rbc.type == 'GENERIC_SPRING':
col = layout.column(align=True)
col.label("Springs:")
row = col.row()
sub = row.row()
sub.scale_x = 0.1
sub.prop(rbc, "use_spring_x", toggle=True, text="X")
sub = row.row()
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="Stiffness")
sub.prop(rbc, "spring_damping_x")
row = col.row()
sub = row.row()
sub.scale_x = 0.1
sub.prop(rbc, "use_spring_y", toggle=True, text="Y")
sub = row.row()
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y")
row = col.row()
sub = row.row()
sub.scale_x = 0.1
sub.prop(rbc, "use_spring_z", toggle=True, text="Z")
sub = row.row()
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)