forked from bartvdbraak/blender
6b91fb706d
We've got pixel-wide world-space derivatives which we can use in the perspective camera sampling. This allows to get rid of two calls to transform_direction() function. In theory we can save two transform_perspective() calls if we'll also save pre-calculated camera-space dx/dy. |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |