blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

332 lines
7.9 KiB
C++

#include <Python.h>
#include "PyObjectPlus.h"
#include "KX_VehicleWrapper.h"
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IVehicle.h"
#include "KX_PyMath.h"
#include "KX_GameObject.h"
#include "KX_MotionState.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_VehicleWrapper::KX_VehicleWrapper(
PHY_IVehicle* vehicle,
PHY_IPhysicsEnvironment* physenv) :
PyObjectPlus(),
m_vehicle(vehicle),
m_physenv(physenv)
{
}
KX_VehicleWrapper::~KX_VehicleWrapper()
{
int numMotion = m_motionStates.size();
for (int i=0;i<numMotion;i++)
{
PHY_IMotionState* motionState = m_motionStates[i];
delete motionState;
}
m_motionStates.clear();
}
PyObject* KX_VehicleWrapper::PyAddWheel(PyObject* args)
{
PyObject* pylistPos,*pylistDir,*pylistAxleDir;
PyObject* wheelGameObject;
float suspensionRestLength,wheelRadius;
int hasSteering;
if (PyArg_ParseTuple(args,"OOOOffi:addWheel",&wheelGameObject,&pylistPos,&pylistDir,&pylistAxleDir,&suspensionRestLength,&wheelRadius,&hasSteering))
{
KX_GameObject *gameOb;
if (!ConvertPythonToGameObject(wheelGameObject, &gameOb, false, "vehicle.addWheel(...): KX_VehicleWrapper (first argument)"))
return NULL;
if (gameOb->GetSGNode())
{
PHY_IMotionState* motionState = new KX_MotionState(gameOb->GetSGNode());
/* TODO - no error checking here! - bad juju */
MT_Vector3 attachPos,attachDir,attachAxle;
PyVecTo(pylistPos,attachPos);
PyVecTo(pylistDir,attachDir);
PyVecTo(pylistAxleDir,attachAxle);
PHY__Vector3 aPos,aDir,aAxle;
aPos[0] = attachPos[0];
aPos[1] = attachPos[1];
aPos[2] = attachPos[2];
aDir[0] = attachDir[0];
aDir[1] = attachDir[1];
aDir[2] = attachDir[2];
aAxle[0] = -attachAxle[0];//someone reverse some conventions inside Bullet (axle winding)
aAxle[1] = -attachAxle[1];
aAxle[2] = -attachAxle[2];
printf("attempt for addWheel: suspensionRestLength%f wheelRadius %f, hasSteering:%d\n",suspensionRestLength,wheelRadius,hasSteering);
m_vehicle->AddWheel(motionState,aPos,aDir,aAxle,suspensionRestLength,wheelRadius,hasSteering);
}
} else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PyGetWheelPosition(PyObject* args)
{
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelPosition",&wheelIndex))
{
float position[3];
m_vehicle->GetWheelPosition(wheelIndex,position[0],position[1],position[2]);
MT_Vector3 pos(position[0],position[1],position[2]);
return PyObjectFrom(pos);
}
return NULL;
}
PyObject* KX_VehicleWrapper::PyGetWheelRotation(PyObject* args)
{
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelRotation",&wheelIndex))
{
return PyFloat_FromDouble(m_vehicle->GetWheelRotation(wheelIndex));
}
return NULL;
}
PyObject* KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject* args)
{
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelOrientationQuaternion",&wheelIndex))
{
float orn[4];
m_vehicle->GetWheelOrientationQuaternion(wheelIndex,orn[0],orn[1],orn[2],orn[3]);
MT_Quaternion quatorn(orn[0],orn[1],orn[2],orn[3]);
MT_Matrix3x3 ornmat(quatorn);
return PyObjectFrom(ornmat);
}
return NULL;
}
PyObject* KX_VehicleWrapper::PyGetNumWheels(PyObject* args)
{
return PyInt_FromLong(m_vehicle->GetNumWheels());
}
PyObject* KX_VehicleWrapper::PyGetConstraintId(PyObject* args)
{
return PyInt_FromLong(m_vehicle->GetUserConstraintId());
}
PyObject* KX_VehicleWrapper::PyApplyEngineForce(PyObject* args)
{
float force;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:applyEngineForce",&force,&wheelIndex))
{
force *= -1.f;//someone reverse some conventions inside Bullet (axle winding)
m_vehicle->ApplyEngineForce(force,wheelIndex);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PySetTyreFriction(PyObject* args)
{
float wheelFriction;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:setTyreFriction",&wheelFriction,&wheelIndex))
{
m_vehicle->SetWheelFriction(wheelFriction,wheelIndex);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PySetSuspensionStiffness(PyObject* args)
{
float suspensionStiffness;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:setSuspensionStiffness",&suspensionStiffness,&wheelIndex))
{
m_vehicle->SetSuspensionStiffness(suspensionStiffness,wheelIndex);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PySetSuspensionDamping(PyObject* args)
{
float suspensionDamping;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:setSuspensionDamping",&suspensionDamping,&wheelIndex))
{
m_vehicle->SetSuspensionDamping(suspensionDamping,wheelIndex);
} else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PySetSuspensionCompression(PyObject* args)
{
float suspensionCompression;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:setSuspensionCompression",&suspensionCompression,&wheelIndex))
{
m_vehicle->SetSuspensionCompression(suspensionCompression,wheelIndex);
} else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PySetRollInfluence(PyObject* args)
{
float rollInfluence;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:setRollInfluence",&rollInfluence,&wheelIndex))
{
m_vehicle->SetRollInfluence(rollInfluence,wheelIndex);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PyApplyBraking(PyObject* args)
{
float braking;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:applyBraking",&braking,&wheelIndex))
{
m_vehicle->ApplyBraking(braking,wheelIndex);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PySetSteeringValue(PyObject* args)
{
float steeringValue;
int wheelIndex;
if (PyArg_ParseTuple(args,"fi:setSteeringValue",&steeringValue,&wheelIndex))
{
m_vehicle->SetSteeringValue(steeringValue,wheelIndex);
}
else {
return NULL;
}
Py_RETURN_NONE;
}
PyObject* KX_VehicleWrapper::PyGetConstraintType(PyObject* args)
{
return PyInt_FromLong(m_vehicle->GetUserConstraintType());
}
//python specific stuff
PyTypeObject KX_VehicleWrapper::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"KX_VehicleWrapper",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
NULL, //py_base_getattro,
NULL, //py_base_setattro,
0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&PyObjectPlus::Type
};
PyMethodDef KX_VehicleWrapper::Methods[] = {
{"addWheel",(PyCFunction) KX_VehicleWrapper::sPyAddWheel, METH_VARARGS},
{"getNumWheels",(PyCFunction) KX_VehicleWrapper::sPyGetNumWheels, METH_VARARGS},
{"getWheelOrientationQuaternion",(PyCFunction) KX_VehicleWrapper::sPyGetWheelOrientationQuaternion, METH_VARARGS},
{"getWheelRotation",(PyCFunction) KX_VehicleWrapper::sPyGetWheelRotation, METH_VARARGS},
{"getWheelPosition",(PyCFunction) KX_VehicleWrapper::sPyGetWheelPosition, METH_VARARGS},
{"getConstraintId",(PyCFunction) KX_VehicleWrapper::sPyGetConstraintId, METH_VARARGS},
{"getConstraintType",(PyCFunction) KX_VehicleWrapper::sPyGetConstraintType, METH_VARARGS},
{"setSteeringValue",(PyCFunction) KX_VehicleWrapper::sPySetSteeringValue, METH_VARARGS},
{"applyEngineForce",(PyCFunction) KX_VehicleWrapper::sPyApplyEngineForce, METH_VARARGS},
{"applyBraking",(PyCFunction) KX_VehicleWrapper::sPyApplyBraking, METH_VARARGS},
{"setTyreFriction",(PyCFunction) KX_VehicleWrapper::sPySetTyreFriction, METH_VARARGS},
{"setSuspensionStiffness",(PyCFunction) KX_VehicleWrapper::sPySetSuspensionStiffness, METH_VARARGS},
{"setSuspensionDamping",(PyCFunction) KX_VehicleWrapper::sPySetSuspensionDamping, METH_VARARGS},
{"setSuspensionCompression",(PyCFunction) KX_VehicleWrapper::sPySetSuspensionCompression, METH_VARARGS},
{"setRollInfluence",(PyCFunction) KX_VehicleWrapper::sPySetRollInfluence, METH_VARARGS},
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_VehicleWrapper::Attributes[] = {
{ NULL } //Sentinel
};