forked from bartvdbraak/blender
630e94791f
Replace hard coded use of oskey with a function. Add checks to avoid conflicting bindings with the OS.
74 lines
2.0 KiB
Python
74 lines
2.0 KiB
Python
import os
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import bpy
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from bpy.props import (
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EnumProperty,
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)
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dirname, filename = os.path.split(__file__)
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idname = os.path.splitext(filename)[0]
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def update_fn(_self, _context):
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load()
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class Prefs(bpy.types.KeyConfigPreferences):
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bl_idname = idname
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select_mouse: EnumProperty(
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name="Select Mouse",
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items=(
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('LEFT', "Left",
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"Use left mouse button for selection. "
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"The standard behavior that works well for mouse, trackpad and tablet devices"),
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('RIGHT', "Right",
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"Use right mouse button for selection, and left mouse button for actions. "
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"This works well primarily for keyboard and mouse devices"),
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),
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description=(
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"Mouse button used for selection"
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),
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default='RIGHT',
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update=update_fn,
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)
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def draw(self, layout):
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split = layout.split()
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col = split.column()
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col.label(text="Select With:")
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col.row().prop(self, "select_mouse", expand=True)
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split.column()
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blender_default = bpy.utils.execfile(os.path.join(dirname, "keymap_data", "blender_default.py"))
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def load():
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from sys import platform
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from bpy import context
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from bl_keymap_utils.io import keyconfig_init_from_data
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prefs = context.preferences
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kc = context.window_manager.keyconfigs.new(idname)
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kc_prefs = kc.preferences
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keyconfig_data = blender_default.generate_keymaps(
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blender_default.Params(
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select_mouse=kc_prefs.select_mouse,
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use_mouse_emulate_3_button=prefs.inputs.use_mouse_emulate_3_button,
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spacebar_action='SEARCH',
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use_select_all_toggle=True,
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legacy=True,
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),
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)
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if platform == 'darwin':
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from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
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keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
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keyconfig_init_from_data(kc, keyconfig_data)
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if __name__ == "__main__":
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bpy.utils.register_class(Prefs)
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load()
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