forked from bartvdbraak/blender
b6a6507ddf
This is is a kludge, and only to get a release working. later solution is to use glew
18 lines
566 B
Python
18 lines
566 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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if env['WITH_BF_GLEXT'] == 1:
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env['CPPFLAGS'].append('-DWITH_GLEXT')
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines'
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if env['OURPLATFORM']=='win32-vc':
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cflags = []
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cflags.append('/Ox')
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env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
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else:
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env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )
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