blender/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
2009-11-02 17:25:15 +00:00

67 lines
1.9 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef _GPW_KEYBOARDDEVICE_H_
#define _GPW_KEYBOARDDEVICE_H_
#pragma warning (disable : 4786)
#include <windows.h>
#include "GPC_KeyboardDevice.h"
/**
* Win32 implementation of GPC_KeyboardDevice.
* The contructor fills the keyboard code translation map.
* Base class GPC_KeyboardDevice does the rest.
* @see SCA_IInputDevice
*/
class GPW_KeyboardDevice : public GPC_KeyboardDevice
{
public:
GPW_KeyboardDevice(void);
virtual ~GPW_KeyboardDevice(void);
void ConvertWinEvent(WPARAM wParam, bool isDown);
protected:
void ConvertModifierKey(WPARAM wParam, bool isDown);
void CheckForSeperateLeftRight(WPARAM wParam);
/** Stores the capability of this system to distinguish left and right modifier keys. */
bool m_separateLeftRight;
/** Stores the initialization state of the member m_leftRightDistinguishable. */
bool m_separateLeftRightInitialized;
};
#endif //_GPW_KEYBOARDDEVICE_H_