forked from bartvdbraak/blender
448 lines
12 KiB
XML
448 lines
12 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Name="INT_SoundSystem"
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ProjectGUID="{98330220-47A6-42E0-9DE4-AD0FF5D204D6}"
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RootNamespace="SoundSystem"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Blender Debug|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\SoundSystem.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\debug\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\debug\libSoundSystem.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Copying SND SoundSystem files library (debug target) to lib tree."
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CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
ECHO Done
"
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/>
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</Configuration>
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<Configuration
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Name="Blender Release|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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|
<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\SoundSystem.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\libSoundSystem.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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|
<Tool
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Name="VCXDCMakeTool"
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/>
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|
<Tool
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Name="VCBscMakeTool"
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/>
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|
<Tool
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Name="VCFxCopTool"
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/>
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|
<Tool
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Name="VCPostBuildEventTool"
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Description="Copying SND SoundSystem files library to lib tree."
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CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
ECHO Done
"
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/>
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</Configuration>
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<Configuration
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Name="3DPlugin Release|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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|
<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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|
<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\SoundSystem.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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|
PreprocessorDefinitions="NDEBUG"
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|
Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\libSoundSystem.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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|
<Tool
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Name="VCXDCMakeTool"
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/>
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|
<Tool
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Name="VCBscMakeTool"
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/>
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|
<Tool
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Name="VCFxCopTool"
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/>
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|
<Tool
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Name="VCPostBuildEventTool"
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Description="Copying SND SoundSystem files library to lib tree."
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CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
ECHO Done
"
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/>
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</Configuration>
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<Configuration
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Name="3DPlugin Debug|Win32"
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OutputDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug"
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IntermediateDirectory="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug"
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ConfigurationType="4"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..;..\..\dummy;..\..\openal;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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DefaultCharIsUnsigned="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\SoundSystem.pch"
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AssemblerListingLocation="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
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ObjectFile="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
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ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\intern\soundsystem\mtdll\debug\"
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WarningLevel="2"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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|
<Tool
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|
Name="VCResourceCompilerTool"
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|
PreprocessorDefinitions="_DEBUG"
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|
Culture="1033"
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/>
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|
<Tool
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|
Name="VCPreLinkEventTool"
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/>
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|
<Tool
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|
Name="VCLibrarianTool"
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|
OutputFile="..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug\libSoundSystem.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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|
<Tool
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Name="VCXDCMakeTool"
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|
/>
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|
<Tool
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|
Name="VCBscMakeTool"
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|
/>
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|
<Tool
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Name="VCFxCopTool"
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|
/>
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|
<Tool
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Name="VCPostBuildEventTool"
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|
Description="Copying SND SoundSystem files library (debug target) to lib tree."
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|
CommandLine="ECHO Copying header files
IF NOT EXIST ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include MKDIR ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
XCOPY /Y ..\..\*.h ..\..\..\..\..\build\msvc_9\intern\SoundSystem\include
ECHO Done
"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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>
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<File
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RelativePath="..\..\intern\SND_AudioDevice.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_C-api.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_CDObject.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_DeviceManager.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_IdObject.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_Scene.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_SoundListener.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_SoundObject.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_Utils.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_WaveCache.cpp"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_WaveSlot.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl"
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>
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<File
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RelativePath="..\..\intern\SND_AudioDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_C-api.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_CDObject.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_DependKludge.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_DeviceManager.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_IAudioDevice.h"
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>
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</File>
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<File
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RelativePath="..\..\intern\SND_IdObject.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_Object.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_Scene.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_SoundListener.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_SoundObject.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_Utils.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_WaveCache.h"
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>
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</File>
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<File
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RelativePath="..\..\SND_WaveSlot.h"
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>
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</File>
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<File
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RelativePath="..\..\SoundDefines.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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