blender/source/gameengine
Campbell Barton 6c7c38a4e4 BGE Py API
* Made GameLogic.addActiveActuator(actu, bool) to raise an error if the actuator is not in the list. Before it would allow any value as the actuator and fail silently (makes debugging scripts more difficult).

* Allow the actuator to be a string which is convenient if you dont want to change the settings of the actuator.
* Added activate/deactivate functions to the controller, this is more logical since the GameLogic.addActiveActuator() function is running through the controller anyway.

GameLogic.addActiveActuator(controller.getActuator("SomeAct"), True)
...can be replaced with...
controller.activate("SomeAct")
2009-02-24 05:50:45 +00:00
..
BlenderRoutines SCons: 2009-02-15 23:26:00 +00:00
Converter compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed. 2009-02-24 03:29:31 +00:00
Expressions BGE Python API 2009-02-23 06:41:10 +00:00
GameLogic BGE Py API 2009-02-24 05:50:45 +00:00
GamePlayer SCons: 2009-02-15 23:26:00 +00:00
Ketsji BGE Python API 2009-02-23 06:41:10 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics * removed typedefs that were not used (from anonymous enums and structs) 2009-02-21 12:43:24 +00:00
PyDoc BGE Py API 2009-02-24 05:50:45 +00:00
Rasterizer SCons: 2009-02-15 23:26:00 +00:00
SceneGraph SCons: 2009-02-15 23:26:00 +00:00
VideoTexture SCons: 2009-02-15 23:26:00 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript VideoTexture module. 2008-10-31 22:35:52 +00:00