forked from bartvdbraak/blender
6cd1d34dc1
For example, when using a radius of 1, only 9 pixels (due to weighting maybe even less) will be used, but the transform code may still decide to use a 5-dimensional (or even higher) fit. This causes severe overfitting and therefore weird pixel values. To avoid this, this commit limits the amount of dimensions to a third of the pixel number. For a radius of 3 or more, this doesn't change anything, but for 1 and 2 it can prevent fireflies and/or negative values being produced. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |