blender/source/gameengine
Ton Roosendaal 28f0eeaf61 Ack! Recently the get_ipocurve was added in the game engine, for baking
physics. This creates very bad dependencies... tsk!

comments indicate it though;

//quick hack
//todo, before 2.38/2.40 release, Erwin

Hrms... :)
2005-10-10 18:57:55 +00:00
..
BlenderRoutines new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Converter Ack! Recently the get_ipocurve was added in the game engine, for baking 2005-10-10 18:57:55 +00:00
Expressions Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
GameLogic more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
GamePlayer new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
Ketsji Getting blender to compile for IRIX, in particular: 2005-09-14 21:50:37 +00:00
Network Big patches: 2005-03-25 10:33:39 +00:00
Physics Support for 'Bullet' in the Makefiles. Enable with: 2005-08-18 06:07:02 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer - prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation) 2005-08-22 15:47:56 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00