forked from bartvdbraak/blender
6329e20cbb
Use float in moto instead of double for MT_Scalar. This switch allow future optimization like SSE. Additionally, it changes the OpenGL calls to float versions as they are very bad with doubles. Reviewers: campbellbarton, moguri, lordloki Reviewed By: lordloki Subscribers: brecht, lordloki Differential Revision: https://developer.blender.org/D1610 |
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PHY_DynamicTypes.h | ||
PHY_ICharacter.h | ||
PHY_IController.h | ||
PHY_IGraphicController.h | ||
PHY_IMotionState.h | ||
PHY_IPhysicsController.h | ||
PHY_IPhysicsEnvironment.h | ||
PHY_IVehicle.h | ||
PHY_Pro.h |