forked from bartvdbraak/blender
3b09c0b0d5
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend |
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.. | ||
bFTGL | ||
binreloc | ||
bullet2 | ||
glew | ||
libopenjpeg | ||
libredcode | ||
make/msvc_7_0 | ||
ode | ||
qhull | ||
solid | ||
verse | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |