blender/source
Thomas Dinges 6d9720ef63 Cycles / Blackbody to RGB node:
* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. 
= Some common temperatures =
Candle light: 1500 Kelvin
Sunset/Sunrise: 1850 Kelvin
Studio lamps: 3200 Kelvin
Horizon daylight: 5000 Kelvin

Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody

Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :)

This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
2013-07-31 20:56:32 +00:00
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blender Cycles / Blackbody to RGB node: 2013-07-31 20:56:32 +00:00
blenderplayer Fix for own commit, stub functions all use the STUB_ASSERT macro now. 2013-07-25 16:04:26 +00:00
creator _MSV_VER should be _MSC_VER 2013-07-21 17:16:04 +00:00
gameengine BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
icons
tests test operator script, add ability to load files from a path while testing operators. 2013-06-28 16:30:34 +00:00
CMakeLists.txt
SConscript