blender/release/scripts/off_import.py
Willian Padovani Germano 6d9c02be4c Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.

BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).

Thanks to all coders mentioned above!
2004-11-30 02:27:46 +00:00

106 lines
3.1 KiB
Python

#!BPY
"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import DEC Object File Format (*.off)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script imports DEC Object File Format files to Blender.
The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.
Usage:<br>
Execute this script from the "File->Import" menu and choose an OFF file to
open.
Notes:<br>
UV Coordinate support has been added.
"""
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | February 3, 2001 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Object File Format (*.off) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
# =============================
# ====== Read OFF Format ======
# =============================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
verts = []
faces = []
uv = []
# === OFF Header ===
offheader = file.readline()
numverts, numfaces, null = file.readline().split()
numverts = int(numverts)
numfaces = int(numfaces)
if offheader.find('ST') >= 0:
has_uv = True
else:
has_uv = False
# === Vertex List ===
for i in range(numverts):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
if has_uv:
x, y, z, u, v = map(float, file.readline().split())
uv.append((u, v))
else:
x, y, z = map(float, file.readline().split())
verts.append((x, y, z))
# === Face List ===
for i in range(numfaces):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
line = file.readline().split()
numfaceverts = len(line)-1
facev = []
for j in range(numfaceverts):
index = int(line[j+1])
facev.append(index)
facev.reverse()
faces.append(facev)
objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
mod_meshtools.create_mesh(verts, faces, objname, faces, uv)
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import OFF")