forked from bartvdbraak/blender
184ac26dd0
* Fix header menu spacing bug, and make it consistent for all headers. * For consistency, always put menus first in the header, then any enums to switch the type of data displayed. * Node editor header ported to python layout. Still quite a few operators missing to make the menus complete. * RNA wrapped node editor, and added use_nodes property to material and scene.
122 lines
2.7 KiB
Python
122 lines
2.7 KiB
Python
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import bpy
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class NODE_HT_header(bpy.types.Header):
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__space_type__ = "NODE_EDITOR"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.itemM("NODE_MT_view")
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sub.itemM("NODE_MT_select")
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sub.itemM("NODE_MT_add")
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sub.itemM("NODE_MT_node")
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row = layout.row()
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row.itemR(snode, "tree_type", text="", expand=True)
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if snode.tree_type == 'MATERIAL':
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ob = snode.id_from
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id = snode.id
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if ob:
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layout.template_ID(ob, "active_material", new="material.new")
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if id:
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layout.itemR(id, "use_nodes", toggle=True)
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elif snode.tree_type == 'TEXTURE':
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row.itemR(snode, "texture_type", text="", expand=True)
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id = snode.id
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id_from = snode.id_from
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if id_from:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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if id:
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layout.itemR(id, "use_nodes", toggle=True)
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elif snode.tree_type == 'COMPOSITING':
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id = snode.id
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused", toggle=True)
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layout.itemR(snode, "backdrop", toggle=True)
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class NODE_MT_view(bpy.types.Menu):
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__space_type__ = "NODE_EDITOR"
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__label__ = "View"
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def draw(self, context):
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layout = self.layout
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# layout.itemO("grease_pencil..")
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# layout.itemS()
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layout.itemO("view2d.zoom_in")
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layout.itemO("view2d.zoom_out")
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layout.itemS()
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layout.itemO("node.view_all")
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layout.itemO("screen.screen_full_area")
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class NODE_MT_select(bpy.types.Menu):
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__space_type__ = "NODE_EDITOR"
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__label__ = "Select"
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def draw(self, context):
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layout = self.layout
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layout.itemO("node.select_border")
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# XXX
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# layout.itemS()
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# layout.itemO("node.select_all")
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# layout.itemO("node.select_linked_from")
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# layout.itemO("node.select_linked_to")
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class NODE_MT_node(bpy.types.Menu):
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__space_type__ = "NODE_EDITOR"
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__label__ = "Node"
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def draw(self, context):
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layout = self.layout
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layout.itemO("tfm.translate")
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layout.itemO("tfm.resize")
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layout.itemO("tfm.rotate")
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layout.itemS()
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layout.itemO("node.duplicate")
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layout.itemO("node.delete")
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# XXX
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# layout.itemS()
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# layout.itemO("node.make_link")
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# layout.itemS()
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# layout.itemO("node.edit_group")
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# layout.itemO("node.ungroup")
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# layout.itemO("node.group")
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# layout.itemO("node.make_link")
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layout.itemS()
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layout.itemO("node.visibility_toggle")
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# XXX
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# layout.itemO("node.rename")
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# layout.itemS()
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# layout.itemO("node.show_cyclic_dependencies")
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bpy.types.register(NODE_HT_header)
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bpy.types.register(NODE_MT_view)
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bpy.types.register(NODE_MT_select)
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bpy.types.register(NODE_MT_node)
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