blender/source/gameengine/Physics
Benoit Bolsee 5b722b1e87 BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
Even a static mesh can be used as replacement: the mesh
will be instantiated with the soft body settings of the
object. The position and orientation of the soft body
is preserved after the replacement.

Known limitation: the velocity of the soft body is reset
aftet the replacement. This is because soft body don't
have a well defined velocity.
2009-11-24 22:44:29 +00:00
..
Bullet BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh). 2009-11-24 22:44:29 +00:00
common BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
Dummy white space commit. (2 spaces -> tab). 2009-09-06 01:51:23 +00:00
Makefile Spring Cleaning 2009-06-21 16:18:38 +00:00